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2003-11-13, 06:16 PM | [Ignore Me] #1 | ||
Contributor Major
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It becomes harder and harder to stomach playing planetside, I'm getting to the point where I just cant even defend them anymore.
Where THE FUCK IS MY NEW CONTENT? WHY THE FUCK AM I PAYING A SUBSRCTIPTION FOR THIS CRAP? Why are there so many reoccuring bugs why dont we even get the hint that your working on them. Why dont you work on the weapons balance a bit. Why for example do the nC get a medium assault weapon with the smallest clip and the worst bloom. No body other then NC stands still on the battle field for us to use our puny ass clips on them. Every tr user in the world knows they got ammo to burn so they just keep circle strafing till we die. WHY IS AV STILL THE MOST GIMPED CLASS IN THE GAMe. Riddle me this batman, how the fuck do you get more tank shells into the same size box then you get phoenix rockets. Why the fuck did CC suck so badly. All these new play areas that no one ever uses because A) the modules are too easy to steal B) 90% of the new stuff is crap. Seriously are you telling me a race that perfected ressurection couldnt get down a little thing like waterproofing? I know what wiped out the vanu they were having a cook out and they got rained on, poof dead ancients. Why the hell do you get made aware of a hart bug, then decide "hey were just gonna go the oposite way of what the community thinks and keep it dinked up". Ask yourself this, whould you really as it stands right now recommend this game to a friend? Planetside: Great concept, shitty implementation.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-11-13, 06:43 PM | [Ignore Me] #5 | ||
Contributor Major
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Hamma i hardly migrated from the OF and I resent the implication, but seriously can you honestly say as of right now you'd recommend planetside to someone?
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-11-13, 06:47 PM | [Ignore Me] #6 | |||
First Sergeant
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2003-11-13, 07:13 PM | [Ignore Me] #7 | ||
Major
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Run away! The fanboys are coming to kill you!
And Hamma, I don't think feeling sorry for the devs is a constructive way of looking at it. We pay a premium every month to play the game, and it has more bugs than any number of FPS games out there. Simply put, if it costs more the quality needs to be higher. I don't care that they have all this damn server overhead, they still need to put money into Quality Assurance because they seem completely incapable of keeping their platform stable from patch to patch. I'm sorry, but if a game like Half-Life or Battlefield 1942 can release patch after patch and only introduce problems 1 out of 10 times, surely the money pit that is SOE ought to be able to do the same. The sad thing is, when Valve launched a buggy Half-Life patch they would have a fix for it in days, not weeks. We are paying these people to keep the game running smoothly and to add content. I hate to say it, but EA's track record with BF1942 makes SOE look like a bunch of lazy incompetent saps, and EA has always been one of the lamest/greediest game publishers out there. |
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2003-11-13, 07:22 PM | [Ignore Me] #10 | ||
Colonel
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I always hear all this jibba-jabba about bugs. I only get art bugs. C'mon guys. Considering this is the FIRST game of it's type, there is going to be some bugs, with thousands of people playing, meaning thousands of different configurations. EVERYONE plays this game - 56kers, High-end gamers, mid-range gamers, eMachines Lamers(me, but I dont get bugs, so HAHA, beatch). Meaning that SOE has to devise a way to better EVERYONE, which is a number in the Tens of THOUSANDS, and you whine because of a few bugs on your end? And the gauss rifle pwnz. I used it exclusively over the n00bhammer, while playing NC. AV is 'gimped' due to the fact it's for the outdoors. Deci's pwnz indoors, and a really damn good deci user can get a few good hits in outdoors, but when it comes to outdoors, AV > all other weaponry. Module Detonating on Contact = tactical implication/Reason for stealing modules. Helps to disadvantage the other side. They're easy to steal because you're supposed to. You didn't think they were supposed to just sit nice n' pretty and complete invulnerable while you reaped the rewards. PS fvcking pwnz. Look past the haze of dumb clouding your perceptions, and think of balance and tactical implications.
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2003-11-13, 07:39 PM | [Ignore Me] #12 | ||
First Lieutenant
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I agree with Hamma on this one, you are comparing very different games. They are FPS, but that's about the only similarity.
BF 1942 is a simple frag fest with a capture point goal. You play king of the hill for 30 min, then rotate to a new map, repeat, etc. And EA Games offering support? That game is hacked to hell and back. I left 1942 to come to PS to AVOID all the hacks and cheats. It's a long story, but I ended up doing research on working 1942 hacks and found 72 that work! Wall hacks, aim bots, map hacks, accuracy (no recoil) hacks, add +1% to +1000% to your health or the armor of any vehicle you enter, unlimited ammo, ammo swapping (your pistol fires tank rounds, etc.) and the list goes on... I loaded a map hack and bounced around on a few public servers and noticed that about 40% of the players on public servers are using map hack! Welcome to HackField 1942! In the EA support forums a rep was quoted as saying "any measure we put in to counter cheating can just be countered" and so they will do nothing to prevent the hacking/cheating. Further with 1942 and all other FPS games that require public donated servers... you have to deal with a whole slew of custom game settings and things that can dramatically effect game play depending on the server you join... and if the admin is a jerk... it's just a whole other list of headaches... With PS at least there are attempts at keeping cheating down and making reasonable upgrades and patches AND you have a server with professional admins so you don�t have to worry about that player you just killed 6 times in a row having "admin rights" and banning you. With PS I can just play a fun ass game and not deal with the hastle other games have.... well worth my $13 bucks... BadAsh
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Last edited by BadAsh; 2003-11-13 at 07:44 PM. |
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2003-11-13, 07:47 PM | [Ignore Me] #13 | ||
Major
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Why can't I compare HL or BF to Planetside? If I did, PS would fail miserably.
Pro: PS has thousands of players. Con: PS costs a monthly fee. One year of playing costs roughly 3 times what the unlimited replay of HL or BF would cost, without factoring in expansions. Pro: You don't have to get your own server or use Gamespy for PS. Con: The majority of patches released for PS have introduced as many bugs as they claim to have fixed. Pro: You don't need to keep a CD in the drive to play PS. Con: You need to download up to several hours worth of patches to connect to the game after installing. Pro: PS has had a few new "free" gameplay twists (LLU captures and CC modules) and 2 free vehicles added to it. Con: HL and BF have had far more new maps, vehicles and weapons included in free patches from the developers than PS has. Con: HL and BF have had so much amazing free content added to them by way of the mod community as to make purchasing the game more akin to an investment than an expense. Con: When a PS patch destroys the framerates of a large segment of the playerbase, SOE claims it is not their code that has brought about the problem. Pro: PS developers occasionally grace us with their presence on the forums to tell us what is up and coming. Con: PS developers have grossly exaggerated their own willingness and ability to include free new content in patches, and seriously over-rate themselves on the attention they pay to the community. Pro: Hopefully some of the money we pay them is being shuffled into paying R&D costs for the Playstation 3. Con: More than likely it is being shuffled into a massive glut of new staff to work on patching StarWars Galaxies. EDIT: All I am trying to say is that I am a paying customer. In the industry I work in, I do not have the option to make up a bunch of excuses and claim that I am offering a type of service that has never been offered before and so they should bear with me while I wander off and work on something else. If a customer has a problem, I am responsible for resolving it ASAP, and not waffling around and playing a childish blame game to try and buy myself some time. This is called customer service and business ethics, something which all the bean bag chair sitting, pony-tailed, chubby nerds at SOE should learn about. Common sense says that if you screw something up and it hurts a customer's experience you take responsibility for it, and move quickly to resolve it. I don't care how complicated you think the PS engine is (and I agree it must be millions of lines of code) there are some best practices out there for QA that could alleviate 95% of the problems and complaints they are generating. Why aren't they figuring it out after all these months? Last edited by Jagd; 2003-11-13 at 07:56 PM. |
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2003-11-13, 08:02 PM | [Ignore Me] #14 | |||
Contributor Master Sergeant
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-Bad Mojo- Jack Burton: I don't get it Lo Pan: Ah! Mr Burton, you were not put upon this earth to get it! Last edited by Bad Mojo; 2003-11-13 at 08:04 PM. |
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