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2003-12-10, 05:27 PM | [Ignore Me] #1 | ||
PSU Admin
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This was discussed on the community night last week, but I wanted to see what you folks think about it. The idea was brought up to have "Jammer Missles" kind of AV with Jammer properties, which would play havok with an aircraft. I personally think its a cool idea
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2003-12-10, 05:34 PM | [Ignore Me] #2 | ||
Replace the Decimator with a common-pool rocket launcher that can be loaded with dumbfire EMP rockets, HE rockets (identical to the Decimator in damage, range, etc.) and whatever form of rocket the devs can come up with (maybe a plasma-type rocket, similar to the Vanu MAXes? Who knows).
The rockets themselves could be launched just like the Decimator - same fire modes and all, with the only real difference being that the launcher could be reloaded (3 rockets/box). That would be my vote. |
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2003-12-10, 05:44 PM | [Ignore Me] #5 | ||
I would like to see greater variety among many weapons. First I'd like to scrap the flak bullshit for TR AA MAXes, and give them something that compares to Vanu and NC anti-air.
THEN, I'd like to see the Skyguard get more of a facelift. The US Army Avenger features two sets of launch-tubes and a machine gun. I'd like to see the Skyguard flak cannon scrapped as well, and give it lock-on capability. One tube set for Jammer missiles perhaps, and one tube set for regular SAM (surface to air missiles). Flak may be a nice idea for war movies like Memphis Belle, but this is supposed to be ten or eleven centuries in the future, and we stopped using gay-ass Flak about sixty years ago. It stands to reason that the Republic had some sort of clue and didn't spend ten centuries with its head up its ass. More to the point, I'd like to see Jammer flares ON AIRCRAFT as a defensive measure against AA MAX units. Perhaps squeezing the "special feature" key on aircraft would drop a couple of Jammer flares out and either break a missile lock, or surround the craft with stealth shielding momentarily, enough to hamper AA MAX radar. There needs to be an air superiority fighter. Currently the Mosquito is the best option for this, as the Reaver rockets are more suitable to close air support for ground troops. I'd like to see Empire-specific aircraft, and these can be interceptors with a rotary cannon (25mm, or two 12mm cannons) and air-to-air missiles with lock-on capacity (and dont give TR empire-specific aircraft some stupid-ass flak cannon). |
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2003-12-10, 05:54 PM | [Ignore Me] #7 | ||
Lieutenant Colonel
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The only real problem I have with this is that we should be encouraging tanks, etc. to be staying back from the action and shelling rather than mowing everything in sight. I think Jammer grenades work towards that end because of their limited range (even in the Thumper). By adding a jammer missile there is no advantage to staying back and shelling, there's just as good a chance of getting jammed back there so you may as well drive to the thick of the action and start mowing again.
I still like my Jammer mine idea. |
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2003-12-10, 06:07 PM | [Ignore Me] #8 | ||
A Deci that you could reload would be far too powerfull.
I would do some kind of multi-round system for the empire specific weps Have EMP rounds for them that short the wepons system and do a small bit of damage Special AA rounds that detonate on proximity to air craft (with flack properties) that also travel faster. And HE rounds that are the normal ones (and i say up the vehicular damage on all of them, but not the max damage) I am having trouble posting on these forums, i keep getting this forum is not excepting new posts messages.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2003-12-10, 06:58 PM | [Ignore Me] #10 | |||
Major General
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Sounds decent, but aircraft have a hard enough time as it is.
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<Doop> |
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2003-12-10, 07:51 PM | [Ignore Me] #12 | ||
Lieutenant General
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I remember a jammer could originally make a aircraft (like a reaver or mosquito) go out of control if hit proberly. but that was back in beta. I liked it though, gave more use for them, I always have a couple of them in my inventory since jackhammer ammo and engi/medic gear dont fit so well together,
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2003-12-10, 10:21 PM | [Ignore Me] #14 | ||
Jamming itself could use an overhaul in the game. there needs to be more of a use for them than clearing mines or gettin past turrets.
The rockets sound cool but if its added the aircraft need to also have a defence added... i really liked the idea of the flairs. The jammer mine idea also struck my interest, i could see alot of other neat things added to combat engineer aswell, like anti-vehicle explosives (like not that damn boomer where i gota find some way to lay like 5 of them on a movin mag to do some damage) perhaps a large strap on explosive that consumes the majority of ur inventory and can be attached with a timer on vehicles. that ofcourse would have to be like an advanced...advanced engenieering cert or something |
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