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PSU: Pull the pin and count to what?
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2004-01-16, 07:22 PM | [Ignore Me] #1 | ||
Major General
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Bio Lab- Since it is a biolab, maybe an emergency unloading tarmack for wounded indicating it's similar to a field hospital. Maybe some cots in the catacombs. Some IV drips.
Interlink Facility- Remove one equipment terminal, the one facing the door. Put a superconductor panel that gives the impression that there's a crystaline link between the base computers and the satelite dish. Put some huge supercomputers inside. Tech Plant- Put some apparatus on the inside base wall that clearly shows "This is where we retrofit and repair vehicles". Amp Station- Put some field generators on the outside, indicating the emitters for the charge field. Inside is perfect IMO. Dropship Center- Override the autolaunch for the air vehicle pad and let people roll vehicles up that ramp if they use a terminal at the gate. On a functionality side, the watch tower needs a ground silo. It's currently useless. What purely eye-candy changes would you like to see?
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2004-01-16, 08:27 PM | [Ignore Me] #6 | ||
First Lieutenant
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For eye candy...
I'd like to see common pool items reworked to look more empire-unique... like the way the body armors are different... they are all the same but have a very unique appearance... I'd like to see this carry through to common pool vehicles and weapons...
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