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Old 2003-01-21, 07:26 PM   [Ignore Me] #1
Vash
Staff Sergeant
 
Stopping a tank's turret...


In this thread, Guardian AngeL said he hopes he can "kill people by landing on them with a galaxy."

This made me wonder... if you could land a Galaxy (or a skeeter, reaver) on a tank, would it prevent the gunner from elevating the cannon?
Similarly, if the tank was close enough to a wall, tree or even another vehicle, would the turret's range of lateral motion be reduced?

This could be a rather interesting problem for the tanks if the cannon doesnt just clip through the vehicles or walls, especially for the Vanguard. That thing's cannon is HUGE... it sticks out like 10 feet past the hull
You'd have to be super careful how close you get to trees in a forest battle, or the entryways and corners of buildings when assaulting a base.

Er, anyway, I'd best end it at that before I really start rambling.
If any of that didnt make sense, I appoligze... channel surfing while typing doesnt work very well
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Old 2003-01-21, 07:36 PM   [Ignore Me] #2
Camping Carl
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Clipping problems, hmm.... honestly I dunno.
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Old 2003-01-21, 08:05 PM   [Ignore Me] #3
SleightOfHand
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First thing I'll do in open beta...ram a tank into a tree. :P
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Old 2003-01-21, 08:30 PM   [Ignore Me] #4
Wreck
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dont, they might startup a drunk driving clinic =P
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Old 2003-01-21, 09:05 PM   [Ignore Me] #5
Kyonye
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that is a good question


i hope they make it so when a tank is near a tree or wall or other vehicle, it doesn't just go through it and makes it so that its restricted when you try and maneuver. and about the vanguard, why the hell would put the tanks cannon in front where it can' hit into everything if you are not careful enough. sure it might teach people to be better drivers but its still messed up.
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Old 2003-01-21, 10:07 PM   [Ignore Me] #6
RabidPlatypus
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obviously tanks are not going to magically go through walls......
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Old 2003-01-21, 10:45 PM   [Ignore Me] #7
ABRAXAAS
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that is true but there has yet to be a game where the tank barrel has propper collision detection so Im pretty sure they wont waste that extra bit of processing power to make sure the barrel
gets stuck on walls .
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Old 2003-01-21, 11:28 PM   [Ignore Me] #8
Vash
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You're probably right ABRAXAAS.
But if that turns out to be the case, I just hope it wont be possible to clip the cannon through a building's wall and blast away at those inside
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Old 2003-01-21, 11:32 PM   [Ignore Me] #9
Camping Carl
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They could fix that if the shell originates at the base of the barrel, that way you'd just blow yourself up!
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Old 2003-01-22, 08:14 AM   [Ignore Me] #10
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I think the landing is auto so if you try to land on somone it probably won't kill them, I'm notsure though
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Old 2003-01-22, 06:47 PM   [Ignore Me] #11
SleightOfHand
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I want a way to manually land.
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Old 2003-01-22, 07:09 PM   [Ignore Me] #12
Vash
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Carl si teh winnar!

hehe I really hadnt thought of that... it would sure be an easy way to solve the problem though

As for auto-landing, I hope you can manually fly 5-10 feet above the ground. It'd suck if you couldnt use shallow washes, riverbeds, low hills, etc to help conceal your poor lil skeeter
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Old 2003-01-22, 07:13 PM   [Ignore Me] #13
Camping Carl
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Well.... perhaps you can set a prefered distance above the ground to auto-land. Or perhaps you can just turn it off.
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Old 2003-01-22, 07:22 PM   [Ignore Me] #14
Vash
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That'd be great if you could turn it off entirely
It'd be hella fun to clip defenders off the walls ala Tribes
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Old 2003-01-22, 07:30 PM   [Ignore Me] #15
Camping Carl
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There should just be a button you push to auto land...
I don't know why the devs wanted to have mosquitos and such try to detect when to auto-land, it seems simpler to just have the player do it.

Or is this how it already works?
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