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2004-02-06, 05:12 PM | [Ignore Me] #1 | ||
suggestion:
Replace the Speed and/or Healing Core module(s) with a Stamina module.description: A core combat module that recharges stamina at an increased rateimprovement because: it's more dynamic: those that feel they need healing frequently probably will have regeneration implants, those that need speed will have surge. editorial note: I see pain and shield mods come out the most, we always turned down healing and speed ("those are lame"), and I see this trend continuing. With the introduction of handheld CC weapon rechargers, the equipment module is going to rise a few notches in importance, putting speed and healing even farther behind. thoughts/opinions, obviously
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-martyr |
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2004-02-07, 12:23 AM | [Ignore Me] #7 | |||
Master Sergeant
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-Bliz |
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2004-02-07, 04:05 AM | [Ignore Me] #10 | ||
Contributor Corporal
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This sounds like a good idea. If it was not for the nightmare surgile defense scenario, I'd be quite enthusiastic. However, the above poster is right, making Jackhammer users faster and less predictable in their movements on defense would be a huge pain.
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2004-02-07, 12:16 PM | [Ignore Me] #14 | |||
Major General
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"Solo Modules" Pain- Pain field over key areas of base Shield- Forcefield over gates "Bi-Modules" Equipment- AT weapons/Faster MAX times Vehicle- AT vehicles, Faster AT vehicle timers. Health- Increased maximum health, regeneration in SOI Speed- Faster respawn, plus a footspeed increase that is either unnoticable or nonfunctional. Letting it regenerate stamina would bring it back into balance.
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<Doop> |
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