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Old 2004-02-24, 04:26 AM   [Ignore Me] #1
noodles
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A small Idea for basic engineeres


Obviously Engineeres are a valuable asset to any squad, platoon, outfit, or anyone that has some sort of armor for that matter. So why not offer exp with that? I'm not saying that it should be any signifacant amount but maybe something like 2 exp to every 32 armor points restored? Base it on the ant run exp. Or maybe exp for a vehicle or armor succesfully completely restored. Nothing to much because if it is too high exp than it would be insanly easy for any engineere to catch rank. Just something for a little insintive for them.
I also think that this would make alot of battles for interesting and it would help to encourage ppl to take on the "support" role wich is so viltal to and battle.
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Old 2004-02-24, 04:52 AM   [Ignore Me] #2
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If not exp, then at least outfit points. Supports needs <3
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Old 2004-02-24, 10:08 AM   [Ignore Me] #3
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Maybe they should give exp for rezing people? Nobody seems to have the cert or if they have it they dont seem to want to use it. Might give a little more incentive to pick up a very under-used ability.

Just an idea to kick around.
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Old 2004-02-24, 10:11 AM   [Ignore Me] #4
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Basic engineeing and combat engineer are fine and dandy as is. What needs help is the basic med and adv. med.
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Old 2004-02-24, 12:22 PM   [Ignore Me] #5
ORANGE
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Originally Posted by noodles
Obviously Engineeres are a valuable asset to any squad, platoon, outfit, or anyone that has some sort of armor for that matter. So why not offer exp with that? I'm not saying that it should be any signifacant amount but maybe something like 2 exp to every 32 armor points restored? Base it on the ant run exp. Or maybe exp for a vehicle or armor succesfully completely restored. Nothing to much because if it is too high exp than it would be insanly easy for any engineere to catch rank. Just something for a little insintive for them.
This has been brought up before and I think I may have heard the devs say it was a good idea so someday it might come into play.

Originally Posted by Chaaos
Maybe they should give exp for rezing people? Nobody seems to have the cert or if they have it they dont seem to want to use it. Might give a little more incentive to pick up a very under-used ability.

Just an idea to kick around.
Lots of people have it they just never seem to want to use it on anyone outside their squad/platoon/outfit.
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Old 2004-02-24, 12:29 PM   [Ignore Me] #6
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Originally Posted by Chaaos
Maybe they should give exp for rezing people? Nobody seems to have the cert or if they have it they dont seem to want to use it. Might give a little more incentive to pick up a very under-used ability.

Just an idea to kick around.
Well speaking for the Adv Meds out here, it's not that we don't want to rez people, whether they are part of our squad/outfit or not. The problem is where people need rezzing is always in the middle of the heaviest fighting where they either release before we can get to them, or we get killed trying to get to them. Most of my deaths in large battles occur because I am kneeling with the med app in my hands over someones corpse when an enemy comes around the corner and wastes me because no one provides cover for the medics/engineers to do their work.
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Old 2004-02-24, 03:18 PM   [Ignore Me] #7
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I don't see why Medical/Engineering activities should get experience. They're still just as effective at killing as anyone else, unless Med/Engi tools take up rifle slots now. And besides, you are, in a way, getting experience for resurrecting/healing/repairing allies. They'll therefore be able to stay in combat longer, and if they're in your squad or platoon, there's a good chance that they'll end up killing at least one more person, giving you some experience for helping them continue to fight.

I can't see Medical/Engineering tasks being awarded any real amount of exp without making it too easy to exploit and abuse, either.
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Old 2004-02-24, 03:22 PM   [Ignore Me] #8
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Giving exp to engi's and medics isn't a half bad idea who else but a medic (other than me) would run out into battle with relativley no gun. Yes I'm crazy....
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Old 2004-02-24, 03:23 PM   [Ignore Me] #9
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Didn't the devs say some huge changes comming eventually for support classes? If you ask me, all the inadaquicies in the support certs are gonna be handled by the alternate advancement system.
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Old 2004-02-24, 03:33 PM   [Ignore Me] #10
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The problem with giving XP to support is its exploit factor. You could get one guy in your squad and take turns shooting eachother to near death, then repair/heal them. Same goes for the rezzing.
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Old 2004-02-24, 03:34 PM   [Ignore Me] #11
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Too exploitable... think about it. Squad shoots one guy in the squadand the engi repairs. Rinse and repeat.
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Old 2004-02-24, 03:43 PM   [Ignore Me] #12
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Originally Posted by Warborn
I don't see why Medical/Engineering activities should get experience. They're still just as effective at killing as anyone else, unless Med/Engi tools take up rifle slots now. And besides, you are, in a way, getting experience for resurrecting/healing/repairing allies. They'll therefore be able to stay in combat longer, and if they're in your squad or platoon, there's a good chance that they'll end up killing at least one more person, giving you some experience for helping them continue to fight.

I can't see Medical/Engineering tasks being awarded any real amount of exp without making it too easy to exploit and abuse, either.

Well, a few things...

1) The vehicle repair tool does indeed take up a rifle slot.

2) Advanced Medic is 5 certs...at a low BR that means they have given up being an AV trooper, a MAX, a Sniper, or even a SA user. It is a sacrifice to become a support soldier and they are NOT always as effective at killing (Suppressor vs. any HA = dead).

3) Why SHOULDN'T they get experience for it? Are they not using their cert as intended? That's why ANT drivers get XP, they're using they ANT to do it's job. Same logic on the weaponry...when you get a kill you're doing your job. Why should support be second class?

4) They've giving up certs on the CHANCE that the guy they just healed is going to kill someone else IF they're in the same squad (which isn't damned likely). That's the kind of odds I'd expect in Vegas, and it's not entirely fair. Of course, the guy you just rezzed has no armor, so you need to fix that...what's that you say? I'm up to 8 support certs now? Boy...I'm glad I don't get any experience from this!

Yes, a lot of systems would be open to abuse. I've said many times that medics should get XP from rezzing soldiers killed by enemy fire (something already tracked) and engs should get XP for repairing MAXes and vehicles below 50% armor. 20XP for repairs, 50XP from heals. Would take a long long time to get anywhere off those numbers. Exploiters would do better to get an ANT and a Galaxy and just fly around milking XP that way.

Put in a mechanism to make it only enemy damage counts, and remarkably the system becomes almost self-correcting. Why? Because anytime you have a fight between two empires, a hot spot generally pops up, which then attracts Instant Action people (ask anyone who's tried to run some sort of duel).

Does the system need to be well thought out? Yes...should it be in there? Yes. Support classes have been neglicted for far too long.
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Old 2004-02-24, 03:50 PM   [Ignore Me] #13
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Your last suggestion is invalidated by the fact you can play 2 empires per server, and the fact that giving negligable amounts of XP doesn't address the real problem. It lets 3 guys in a backwater tower milk the system for what is essentially free outfit points and XP, but it doesn't give ME a god damn thing. They shouldn't aim support certs at BR5s so they can level faster and drop them once they get to the higher BRs, they need to make them useful so high BR chars have a reason to cert in the damn things.

Edit: Combat Engy/Adv medic here, xp fixes nothing, fix the cert.
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Old 2004-02-24, 04:01 PM   [Ignore Me] #14
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3 guys in a backwater shooting each other will set off a hot spot...see the end of the post. There have been people trying to set up cross-empire duels and they've been ruined on numerous occasions by Instant Action people showing up and killing everyone because they don't care about such things. As I said, self-correcting.

There needs to be some sort of reward for taking the engy/medic cert, as currently outside of self-interest there is no reason to do so. If you drive a vehicle, you're an engy. If you like putting down mines and spits, you're a CE. Very few people are advanced medic and the mechanics of the game make it so difficult to use when players release (and so useless when you are the one revived) that it's pointless. A better number carry medic, but that's almost as often to heal themselves and those in the immediate surroundings.

Every other cert in the game leads to XP or an increased means of getting XP in the case of RExo and Infiltrator, why do these two lead nowhere? If the Devs can provide an explanation beyond "oh well...we don't want an abuse situation coming up" (which should be avoidable with all this wondrous data they claim to track...wouldn't you think?) then fine...as of yet, they have not. Hence the support classes are horrendously underused and the zerg mentality continues. Hard to coordinate a squad when everytime somebody dies it disperes your unit more and more.
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Old 2004-02-24, 04:12 PM   [Ignore Me] #15
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I'm just saying that that the reward is going to be worthless to BR20s, the people who have the certs to burn and the ones who should be picking it up, and incredibly easy to exploit. It's not like it will make that much of a difference about the hotspot, people will find a way around it with a little thought.

Even if you managed to make it completely unexploitable, it's still worthless. High level chars could care less about the negligdable xp trickle, and low level chars would cert in something different so they could level faster and increase there survival. If you don't make the cert worth having, its a waste of time. Add in a REAL incentive, such as faster rezzing, rez up until the char respawns instead of till release, the ability to more easily tell if you can be rezzed soon or make rezzing easier (it can be a bitch to find the one spot it works at.) Don't insult your support troops with half assed measures, give them a real buff.
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