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2004-03-09, 01:36 PM | [Ignore Me] #31 | ||
Sergeant Major
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Never been brought to tears, but my keyboard has borne the brunt of many an angry session (usually over the Starfire as a pilot...or the surgemonkeys).
All and all though, I think that just shows how much people WANT this game to succeed. Firefly and BadAsh and myself and others are just trying to get everything sorted out so that the game is fun for EVERYONE. Right now, most of the TR are *not* having fun, which is a shame because their reasons are temporary problems. Still though, having people who care is never a bad thing...it's when posts like ours stop that you have to start worrying. |
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2004-03-09, 01:58 PM | [Ignore Me] #32 | |||
Major
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2004-03-09, 03:07 PM | [Ignore Me] #33 | ||
The TR overcome their shitty weapons by smarter organization. We play smarter, and usually have to resort to guerilla operations. We had hoped yesterday (the 8th of March when we had one or two bases) that the VS would be spread thin defending eight continents.
They weren't. I can't speak for the rest of the TR, but the outfits that Black Widow Company work with (mainly in ULTRA Alliance) generally work well as small teams. Cover and concealment, and making the enemy fight on their terms. We don't have nine thousand players, we're a relatively small outfit. So we don't field our own armies and we don't invite every No Outfit tag in the game, so we don't count as top-ten as we do not have the combined XP of outfits with 600 members. As a result, we have to either follow the zerg (which sucks because zerglings are generally stupid and prone to ADHD-TK symptoms) or we operate as a small strike force elsewhere. Yesterday the TR had an underwhelming population on Emerald. Not only that, but the NC and Vanu specifically chose TR turf as their fighting place. Yes, we did see small TR actions on Cyssor toward the end of the evening, but no CR5 ever called that as a target. We could barely defend Ceryshen and Ishundar, and every time we did, we'd go back to secure one or the other, and someone would come in and start hacking again. There literally was no way to feasibly support actions elsewhere, and anything that was outside of the main combat areas would be crushed by opposition elsewhere. |
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2004-03-09, 03:49 PM | [Ignore Me] #34 | ||
Lieutenant Colonel
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Wow! Badash that was the best post I have seen today!
You go boy!
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I love you, You love me, Lets go kill those dammn NC's With their jackhammer shotguns, And their Phoenix Missiles too, and make them wish they were barney's too. |
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2004-03-09, 07:34 PM | [Ignore Me] #37 | ||
Meh, my opinion is that when the Lasher lashes someone, it should subtract that damage from the orb damage. So if the lasher does base 30 damage (theoretical numbers) and lashes for 5, for every person it lashes the orb should do five less damage when it hits. That prevents lasher from scaling quite as much, because while 1v1 or ever 2v2 it is relatively balanced, once you get 4-5 Lashers firing, its damn near impossible to kill one. Do that, and remove the lash under 5 meters, and it shouldn't be nearly as bad in groups.
Edit: and removing team damage would be retarded.
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{BOHICA} Last edited by Incompetent; 2004-03-09 at 07:36 PM. |
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2004-03-11, 08:15 AM | [Ignore Me] #38 | ||
Contributor Major
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Let us just remember that all HA weapons have had its time on the throne. In beta, the MCG was king, ripping apart people left and right, of course, this was no go for VS or NC, and was nurfed. After the release the NC managed to get the Jackhammer boosted and took the crown. And now, from what I have been reading, the VS is getting a turn at kingship. This doesn't worry me one bit, because I know kings will fall, hell, the MCG might get another chance at royalty.
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2004-03-11, 04:53 PM | [Ignore Me] #39 | ||
Contributor Major
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Here is what needs to happen once and for all to even up the HA disparity:
Redesign the MCG and Lasher to both have viable secondary modes like the Jack. Give the MCG an increase in speed while in secondary that chews up the clip and is very inacurate (balance properly of course). Remove the lash from the Lashers main fire and make it part of a slower firing secondary mode that also chews up ammo. Blam, problem solved. No single thing in the history of Planetside has caused more strife and anger than Heavy Assault. It is criminal that the Devs have continuously propagated inequality in this weapon form in one way or another since release. Allowing the Jack to have a secondary mode while no other HA has had a user controlled alt method of fire except NC? WTF kind of logic is that? That is the kind of crap that has cause this whole mess and continues to propagate it. You want it to be Quake? Fuck it then, and just decide to do it right. The devs are the ones that decided that HA needed to be Instagibs, lets demand that they fix it for good. They did a good job with MA and some other things. Use that as a springboard to get this weapon set fixed for good. No more excuses. Sit down, take a month, work on this long and hard. Redesign each weapon and get it friken done right this time. |
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2004-03-11, 05:11 PM | [Ignore Me] #40 | ||
Sergeant Major
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1) MCG does not need a secondary fire mode. It's a larger form of the Cycler and it functions as such. It needs a tight CoF when firing stopped from a crouch.
2) The Lasher needs to have it's inventory imbalance corrected and Lash restriction issues resolved. 3) JH needs a secondary fire mode, as otherwise it's a Sweeper with a worse pellet spread. I think they should take away the triple shot and swap the pellet spread between the Sweeper and the JH. Ta-da. Much better balance without heavy recoding to give everything an alternative fire mode. |
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2004-03-11, 05:22 PM | [Ignore Me] #41 | ||
I'm not looking for variations on the same theme either.
I protested the Jackhammer secondary mode because no other weapon had it. I protested the lack of Friendly-Lashing. I protested the MCG because they claim it's good from 30-50 meters, when the CoF doesn't even make it competitive at 10 meters. What Krinsath said. Tighten the MCG cone of fire, and NOT just while kneeling. Nobody in their right mind stands still during a firefight. The TR MAX and the TR HA require perfect stillness for indoor effectiveness, which means you get chewed up by Lashers and Jackhammers because LIKE IT OR NOT, that's where the fighting is. Leave the Jackhammer with its secondary. Leave the Lasher once it's fixed. And tighten the MCG cone of fire. That's all I'm saying anymore. |
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2004-03-11, 05:40 PM | [Ignore Me] #42 | ||
Contributor Major
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No, I am just tired of the bullshit. Redesign Heavy assault from the ground up and get it right this time.
Each weapon should have a secondary that maintains its current instagib status while sacrificing accuracy and ammo. Said secondary modes need to be strategic in use, specialized and not applicable in most situations. The current "secondary-like" effects of Heavy assault are just causeing problems and have been a big source of problems since the game when live. Lets just call a ***** a ***** and develop it properly Create user selectable secondary modes if you want to have crap like "lashes" or just get rid of secondary modes and thier likeness alltogether since obviously the devs cannot properly balance it with the current method They did it with the Maelstrom, now go fix the rest of them Last edited by Queensidecastle; 2004-03-11 at 05:44 PM. |
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2004-03-12, 12:17 AM | [Ignore Me] #43 | |||
The Maelstrom is a deadly weapon. I have not seen a weapon like it YET. I have never seen anyone in CQB take a serious Maelstrom user out. I also rarely see it on the battlefield. It's almost never used. Yet it's deadlier than any HA weapon out there, and it also seems balanced because there's nothing to compare it to. Why don't they use that as a working example? |
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