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Old 2004-08-29, 06:48 AM   [Ignore Me] #16
MrPaul
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Originally Posted by Ghandi90
Holy implants batman!!! Good list!
The Soaring Leap implant scared me a little...I'm used to having maxes with jumpjets.
Now I understand this would be cool and everything but it seems like you would be stealing the VS maxes thunder.
I wouldn't mind if everyone got a "lock down" ability � la TR MAX. In fact, I encourage it.
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Old 2004-08-30, 06:45 PM   [Ignore Me] #17
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Just some clarifications:

These are all just ideas, wasn't really planning on doing a lot of refinining in terms of overall power or anything, just wanted to see how everyone liked them (if at all ).

The Soaring Leap add-on wouldn't allow Rexo's to jump onto base walls from the ground. They'd need something to jump from (maybe an AMS, or a big rock, or a low tree). IMO, with this add-on, only infils and standards should be able to make a full jump from the ground to the top of a wall.

Momentum Deflector... yeah, that would be bad for infils, I agree. But realistically, anything that makes P Shield better would be bad for infils...

Targetting make the game too easy? Maybe. As long as they made the "lead" target big enough to allow for user error, it wouldn't be too bad. After all, it would still be up to the player to make sure they fired at the right time without the CoF being too big.

Additional slots for the add-ons? Nah, I think it would be better if they occupied normal implant slots. The whole purpose of them, IMO, was so that players could have the choice between power (add-on) or versatility (a third normal implant).


Thanks for the comments everybody
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Old 2004-08-30, 06:49 PM   [Ignore Me] #18
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I think an upgrade slot would be fine to add.
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