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2004-09-30, 04:32 AM | [Ignore Me] #1 | ||
Sergeant Major
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I know PS is massively multiplayer
But with graphics essentially on par with Tribes 2, you tend to expect atleast Tribes 2 preformance. ANYWAYS Anybody have a clue as to what are the major factors to RAM usage for PlanetSide? Which ones that aren't strickly neccisary to gameplay.
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-GreyFlcn |
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2004-09-30, 12:12 PM | [Ignore Me] #7 | ||
Sergeant Major
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Well it just gets ya, I mean how is PS any different than other FPS's that can run faster, smoother, and look far better
AT a quarter the spec requirements. I'm just trying to figure, for instance, if someone turns OFF Shadows, is the shadow code still loaded? Just feel that until PS runs as good as 1Gb Ram, ON 512Mb Ram, that we're alway going to have population issues. If they could get the spec requirements low enough Then all they would need to do is make the HUDs and Default setup more user friendly. After which, I would practically consider PS mainstream. - Hrmm but I guess theres no getting around "56k just doesn't cut it"
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-GreyFlcn |
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2004-09-30, 12:18 PM | [Ignore Me] #9 | ||
Sergeant Major
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Perhaps there could be some sort of option that would allow a player to use different version of the PS engine.
Right now it seems that if they make it better for low end, then it worse for high end And vice versa. Well if thats the case, then why can't they just make a lo and hi end version of the engine.
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-GreyFlcn Last edited by GreyFlcn; 2004-09-30 at 12:30 PM. |
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2004-09-30, 12:32 PM | [Ignore Me] #13 | |||
Sergeant Major
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What PS does is "DEEP Memory Clean" every time you quit PlanetSide. If it didn't it wouldn't even take one minute. WHICH is why I suggest you Alt+f4 out of PlanetSide or Escape + Q, wait 10 seconds, THEN Alt+f4 out of PlanetSide, and restart Usually much faster than dealing with a deep RAM clean.
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-GreyFlcn |
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2004-09-30, 12:44 PM | [Ignore Me] #15 | ||||
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