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2004-11-19, 10:32 PM | [Ignore Me] #1 | ||
The Cert Timer is easily the single most annoying thing in PlanetSide, so why do we the paying customers put up with it?
Why do we need to spend a week on our characters just to try something new? Why do the devs get away with such obvious subscription pandering? The 24 Hour Cert Timer serves no purpose, and any reason a dev can come up with to explain it, can also be applied to a 1 hour Timer...so why do we waste tons of time waiting? |
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2004-11-20, 07:10 AM | [Ignore Me] #6 | ||
Corporal
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Definatly its a good idea.
Like someone said already its here to prevent some newbs to change things everytime. Would you like to see this: You kill a lot of enemys in your CY in tanks, then they all respwan on Bio Lab, everyone getting reaver right this second and then like 10 reavers comin to get you. Nice? The only thing things that needs to be fixed(and will be fixed as i seen on official forums), its a cert tree.....for example if i want to drop BFR cert(but i have also BFR AA, and AI) i need to sell only BFR original so all 3 certs will go away, not 3 day selling process.
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BFR - Search And Destroy! |
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2004-11-20, 01:43 PM | [Ignore Me] #10 | |||
If the point of the timer was for RPG purposes, then 24 hours is a weird number. And since you can't unlearn things irl, it makes no sense to even allow certs to be changed, so for a minute, pretend this is a game we are talking about. |
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2004-11-20, 03:15 PM | [Ignore Me] #11 | |||
The fact that it's 24 hours is something I don't agree with, but there will always be a timer because along with limited cert points, it helps give characters ad hoc classes of a sort. You can't just wipe the slate clean and go from a guy who does a lot of flying and driving to a guy who does a lot of infantry work using MAX armor and HA and so forth. This characteristic of the game will only become more prominent when Samhayne gets around to adding in some way to specialize your character, so that you can be a grunt or a pilot and get benefits related to one or the other, but you can't do both. So a one hour timer would likely be too short. People should be somewhat reluctant to want to totally respecialize themselves, as that's the whole reason for a timer in the first place. If it were a third as long I think it would be fine. Last edited by Warborn; 2004-11-20 at 03:17 PM. |
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2004-11-20, 04:05 PM | [Ignore Me] #12 | ||
I'd much rather see a shorter cert timer than the 4th empire switch timer. For the previous to be twice as long as the latter, that's rediculous.
I agree with Warborn, 6-8 hours would be optimum for certs. 4th empire though... should be considerably longer! or better yet 1 empire per server. |
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