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2002-11-11, 06:03 PM | [Ignore Me] #16 | ||
Contributor Custom Title
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Each one of the Empires has it's very own knife, so I'll bet there will be a fair amount of stabbing going on, and I could be mistaken, but I think in the Dev Chat they mentioned something about hacking turrets and turning them on the enemy, so it may be in there too.
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2002-11-11, 06:44 PM | [Ignore Me] #18 | ||
THAT opens up some interesting possibilities. Like hacking equipment and vehicle terminals to get empire-specific gear. Which could be Really Confusing, if you got enemy armor. You'd probably end up with your own side's stuff, or gear from the common pool.
You'd probably be limited to "common pool" stuff though, since you wouldn't be cert'ed in their own gear. Maybe. Think abou this one: A small squad of stealth/hacker types sneak into an enemy base, hack the armor terminal, and all switch to MAX armor, and thence commenceth the bestowing of pain and anguish 'pon their foes. Amen. "Where the &*#! did they come from?!" Heh. :evil Last edited by NapalmEnima; 2002-11-11 at 06:53 PM. |
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2002-11-11, 07:12 PM | [Ignore Me] #19 | ||
Inventor of Dirt
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right! in the meantime squad 2 creates a diversion on the other side of the base to pull forces there, making the infiltration easier (in theory). not only are the enemy engaged on one front, but the hide-n-seek team is busily turning their own systems against them at their flank.
war is hell!
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In God we trust. Everyone else, keep your hands where I can see them. |
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2002-11-11, 07:13 PM | [Ignore Me] #20 | ||||
Contributor Old War Horse
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Manitou "On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died." <))>< |
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2002-11-11, 07:38 PM | [Ignore Me] #21 | ||
Private
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I'm VERY interested in the covert aspect of PlanetSide.
Although I've never much liked stealthy games like Thief (and to an extent Deus Ex), I love sneaking around and getting the enemy when they don't expect you. Kind of like how a Spy playes in Team Fortress (Q1 mod, also Team Fortress Classic in Half-life). They can disguise as an enemy and stab people in the back for a 1 or 2 shot kill. It's all about the stealth with that class, and mastering it makes you very powerful. I'm a bit concerned though about the idea of a cloaking device. In a few mods (and mods of mods) I've played, making a player invisible heavily skewes the balance in favour of that class. Keeping TF as an example, a mod of a mod was made where in a portion of it, a spy can activate a cloak for a period of time (loses health while it's on). While moving the spy was about 80% invisible and while not moving 100%. That class was so unbalanced that players demanded that the cloak was gotten rid of, and the next patch it was. Hopefully the cloaking device in PlanetSide will be more balanced. |
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2002-11-11, 07:53 PM | [Ignore Me] #22 | ||
Lieutenant General
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Well i heard(ok read) someone here say cloaked troops have less equipement and move slower. Add to that the fact that bases will surely have a means of detecting them on radar and the implant that allows you to see cloaked troops and it shouldn't be too overpowered.
Must be a riot to have the visual implant and see a cloaked dude sneaking up on you then at the last second you turn around and pump him full of lead. |
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2002-11-11, 08:20 PM | [Ignore Me] #23 | ||
Inventor of Dirt
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cloaking was dealt with pretty well in Tribes2. motion sensors, time/energy limits etc. it was still very effective yet could be seen by a keen eye (footprints in dirt etc). I've taken alot of shots in the back being fooled and caught about as many thinking they were invincible.
it can be done without making them the super class. if a defense is prepared for it, its just another body bag
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In God we trust. Everyone else, keep your hands where I can see them. |
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