SmokeJumper has posted information on the upcoming Ammo pass.
Actually, the ammo pass started because we realized that some weapons ran out of ammo VERY quickly in the field (Rocklet) and some weapons never seemed to EVER run out of ammo (Shotguns). That got us started looking around to figure out the balance of "battlefield potential". That was a measure of balancing the total amount of damage you could do with the ammo in your inventory versus the amount of time you could stay in the battlefield without rearming yourself.
Tricky balancing, but it showed some obvious things that needed work. (And which we've fixed.)
Anyway...here's some numbers for you. (Not everything is listed here. This is just skimming the top of the changes.)
You can see all the details
here.
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