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Old 2011-02-16, 02:18 AM   [Ignore Me] #1
Peacemaker
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Galaxy Gunship: Done Right


Man, after playing PS for a week or so with all the new additions I've got a much better idea of what makes this game right and what is wrong. IMO of course. Anyways I want to talk with you all about the relatively new Galaxy Gunship, this thing is an abomination, totally done wrong. The only thing that can take it down is massed AA fire, and if its going to make it into PS/N it needs a redesign.

1. All gunner slots are moved to either the left or right of the aircraft (Yes this thing should be a near clone of the very real, very effective, AC-130U Spooky Gunship)
2. Rapid fire guns, Splash damage rapid fire cannon, anti armor cannon
3. DPS should be VERY high vs ground targets only.
4. Maneuverability and Cones of fire on gunner seats very limited


The gunship should be great at pointing in one direction and making everything in that vicinity die. It shouldn't be the roaming air battleship it is now. They should be incredibly vulnerable to aircraft and less of something that you cant get near unless it doesn't see you. It needs coordination between the pilot and the gunners.

I feel that the more gunners you manage to get on this thing the more effective it should be. If that means 8 guns on one side thats fine. Just makes it a juicier target. Only to be used in situations where air superiority is more or less a given, Interceptors should make you think twice of bring this to the field.
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Old 2011-02-16, 04:23 AM   [Ignore Me] #2
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Re: Galaxy Gunship: Done Right


I agree, remove them entirely.
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Old 2011-02-16, 04:42 AM   [Ignore Me] #3
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Re: Galaxy Gunship: Done Right


Hmm, I actually like the Gunship. I never pilot one and I rarely hop on as a gunner but they are fun and easy shooting AA missiles at.
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Old 2011-02-16, 09:06 AM   [Ignore Me] #4
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Re: Galaxy Gunship: Done Right


Originally Posted by Sobekeus View Post
I agree, remove them entirely.
What Sobekeus said.

They introduced this concept at SOE Fan-faire 2006. I sat in on that panel. I strongly suggested that it mimic an actual Spectre gunship. Everything you just said, they already knew.
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Old 2011-02-16, 12:19 PM   [Ignore Me] #5
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Re: Galaxy Gunship: Done Right


I say remove the guns completely and let us stick are wieners out the holes
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Old 2011-02-16, 12:22 PM   [Ignore Me] #6
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Re: Galaxy Gunship: Done Right


It is most definately inspired by a huge forum topic that I and maybe Hamma witnessed, and many other elders. This forum discussion was increasibly old before old - it was an inspirational discussion of ancients. Gunships were a community idea that got alot of attention. All conceptual. Some months or year(s) later the Galaxy Gunship was created and it was damned lame shit.


Galaxy Gunship best not exist in the next PlanetSide game. I'd rather see something more like the capital ships in Anarchy Online: Alien Invasion.
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Old 2011-02-16, 12:43 PM   [Ignore Me] #7
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Re: Galaxy Gunship: Done Right


If it's done PROPERLY, it could be feasible. But the thing is, anything in-game is available to just about anyone who plays. And a Gunship should be a rare support tool. But you can't balance population and specialties.
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Old 2011-02-16, 02:11 PM   [Ignore Me] #8
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Re: Galaxy Gunship: Done Right


I guess I'm in the minority, but I like the gunships. I loved the initial concept. I was slightly disappointed that they just slapped some guns on a galaxy, but it was fine. They rained alot of steel onto the ground, but as a pilot, they were easy pickings in the air.

I was a fan before, so I'd wouldn't mind seeing them in Next.
(I know alot of you really hate them, so please be gentle)
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Old 2011-02-16, 02:31 PM   [Ignore Me] #9
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Re: Galaxy Gunship: Done Right


Whats the problem with them?

Ive been back two months and have been killed by them only a couple of times.
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Old 2011-02-16, 02:58 PM   [Ignore Me] #10
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Re: Galaxy Gunship: Done Right


I do not really have a problem with them either, all I really want is for a single person bomber, preferably stealth with cloak or just radar jamming tech.
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Old 2011-02-16, 03:20 PM   [Ignore Me] #11
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Re: Galaxy Gunship: Done Right


I'm curious also what is wrong with them also I haven't seen them around a ton since I got back into things.
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Old 2011-02-16, 03:32 PM   [Ignore Me] #12
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Re: Galaxy Gunship: Done Right


I like the idea of mimicking the AC-130 in having all the guns on one side. It's boring being on the other side of the aircraft anyway. If the gal pilot has to fly in tight circles at an angle to make it devastating then I'm all for that idea. It'll be balanced and reward outfits with good gal pilots (would hate to be on the receiving end of it though ).
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Old 2011-02-16, 03:39 PM   [Ignore Me] #13
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Re: Galaxy Gunship: Done Right


The only problem I have with all the guns being on 1 side is, it would be totally defenseless on the other side. It's bad enough that I can just sit above the gunship without worrying about return fire. Having no guns on 1 side would make it a death trap.

Last edited by Raymac; 2011-02-16 at 03:41 PM.
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Old 2011-02-16, 03:56 PM   [Ignore Me] #14
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Re: Galaxy Gunship: Done Right


Originally Posted by DviddLeff View Post
Whats the problem with them?

Ive been back two months and have been killed by them only a couple of times.
Evidently in addition to not mimicking an AC130, they were ridiculously OP.
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Old 2011-02-16, 04:21 PM   [Ignore Me] #15
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Re: Galaxy Gunship: Done Right


I have gunned for one and it is tricky to learn to use the cannon effectively, but you get the hang of it in probably 30 mins. However as soon as we were over a hot enemy base we had to bug out as the amount of heat coming our way was eating through the armour at a reasonable rate.

I have had trouble using my sub par air cav skills to do any damage to one, but then I am rubbish at it anyway.
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