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2011-02-17, 12:41 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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https://sites.google.com/site/planet...eapon-overhaul
There have been only a handful of infantry weapons added to the game since release, and in preparation for the proposed vehicle hard point system in Phase 3 of my upgrade project we can add many infantry weapons from vehicles. There are also gaps in the weapon scheme for infantry particularly the lack of machine guns allowing troops to suppress enemies and thereby hinder their movement, allowing friendly troops to flank and destroy them. There is also a complete lack of infantry AA available from AMS terminals (the Flaklet simply does not count in its current state). There are also far too many common pool weapons; empire specific ones are needed for all types to add more flavour to the battlefield. This also ties into the Infantry Armour Overhaul, as the new Agile suits will need various 3x6 weapons to compete, particularly for Anti Vehicle work. |
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2011-02-17, 01:30 PM | [Ignore Me] #3 | |||||
Colonel
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2011-02-18, 02:38 AM | [Ignore Me] #6 | ||
Colonel
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I think their mistake was more in trying to give each weapon a totally unique look, feel, and use. I'd be perfectly happy with more weapons that are just slightly different. Sure, they don't add a whole lot, but thats also a bonus.. Mild difference in capabilities means mild balance changes, and it lets players refine how they want to play a bit.
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2011-02-18, 09:45 AM | [Ignore Me] #8 | |||
Or, we could borrow the WH40K comparison - Imperial tech is sort of gothic-y and retro, and alien tech is sleek and streamlined, and more efficient. |
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