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View Poll Results: Plasma?
Keep it in 14 42.42%
Remove it 13 39.39%
I do not care 6 18.18%
Voters: 33. You may not vote on this poll

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Old 2011-02-21, 03:28 AM   [Ignore Me] #1
DviddLeff
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Plasma


Does it have a place in PS2?

I don't mind it, as I am very rarely actually killed by the stuff but it does slow down indoor combat.

My argument has always been that it is needed to flush out corner humpers, but a frag grenade should be able to do the job.

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Old 2011-02-21, 03:42 AM   [Ignore Me] #2
CutterJohn
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Re: Plasma


Toss it. The effect was annoying. Frags can be the AI round.

I'd like to see a new grenade, that is useful vs vehicles and MAXs. Something magnetic, that has to stick to do damage. Would be a good close range AV/AM weapon. I'd say do this with plasma, but then you'd get halo fanboys bitching.
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Old 2011-02-21, 05:10 AM   [Ignore Me] #3
Canaris
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Re: Plasma


My brother would be very upset to loose the plasma, he loved his thumper loadout. Charging to the entrance of a base and laying down a barrage of green or firing over wall and hitting the defenders above.

I won't lie he sometimes was a bit of a grief machine but that's because he loved the weapon. Still can hear the crazed laughter as he was screaming, "What you got bitches! what you got" lol
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Old 2011-02-21, 06:17 AM   [Ignore Me] #4
Aractain
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Re: Plasma


If we are talking about Planetside style Plasma - remove it.

I would rather see Plasma redesigned into basically what the radiator did. Make it a largeish (10-15m) arena denial weapon used on walkways etc to put pressure on the enemy. NOT a primary kill farming weapon.

Even better, medics could drop a deployable like a sensor tower to stop the burn in a small radius making tight defensive positions like back doors and corners not an obvious AOE spam location. (And that is Grade B gameplay or 'indrect' player A does something to limit player Bs effectiveness).

This is another situation where without the weapon's power, no one would use it. Thus here is a good example where 'damage to XP' fixes things.



(On a related note the rocklet should be okay direct fire AOE (2-3m) weapons - good assault weapon. The thumper style frag rounds would be used for longer distance AOE (5-8m) assault weapon but the arc should be good enough to hit defenders behind walls etc giving it a secondary use also.)

Last edited by Aractain; 2011-02-21 at 06:24 AM.
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Old 2011-02-21, 07:14 AM   [Ignore Me] #5
I SandRock
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Re: Plasma


Keep it. Lasher sucks so I use Spec.
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Old 2011-02-21, 10:08 AM   [Ignore Me] #6
Bags
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Re: Plasma


Remove it or remove it's initial damage and leave the dot.
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Old 2011-02-21, 11:42 AM   [Ignore Me] #7
Hamma
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Re: Plasma


I've never much been a fan of Damage Over Time grenades. It doesn't make a huge difference to me but I'd rather see them removed and replaced with something else.
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Old 2011-02-21, 12:26 PM   [Ignore Me] #8
Lartnev
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Re: Plasma


Originally Posted by Aractain View Post
If we are talking about Planetside style Plasma - remove it.

I would rather see Plasma redesigned into basically what the radiator did. Make it a largeish (10-15m) arena denial weapon used on walkways etc to put pressure on the enemy. NOT a primary kill farming weapon.

Even better, medics could drop a deployable like a sensor tower to stop the burn in a small radius making tight defensive positions like back doors and corners not an obvious AOE spam location.
Me likey

Frag grenades should be the grenades of choice. I like the idea of a medic/engineer countermeasure too, starts adding a bit of tactical loadout variation. Use it once or twice you'll get away with it. Spam a corridor constantly and the enemy's gonna bring the antidote.
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Old 2011-02-21, 01:47 PM   [Ignore Me] #9
Tikuto
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Re: Plasma


  • First remove them from PS2.
  • Second, speculate their purpose and understand why they'd be so needed. Add them to PS2.

It'd be like post-development content.
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Old 2011-02-21, 04:19 PM   [Ignore Me] #10
Raymac
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Re: Plasma


When I get tired of those T.O.D.'s it's nice to be able to pull a thumper, launch a bunch of green death down the stairs toward the spawn room and let my buddies clear out the upstairs to get the hack on.
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Old 2011-02-21, 04:23 PM   [Ignore Me] #11
Bags
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Re: Plasma


I wouldn't mind plasma if they didn't cause COF bloom constantly, weren't so faceroll easy to use, and weren't so spammable.
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Old 2011-02-21, 11:37 PM   [Ignore Me] #12
PsychoXR-20
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Re: Plasma


Figured I'd just through this in here instead of making a new thread, but how about a/the flame thrower? I don't know anything about the current flame thrower in PS, but I would imagine its just as bad if not worse than plasma grenades.

Should PS:N Have a flame thrower? If so how should it work?
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Old 2011-02-22, 12:27 AM   [Ignore Me] #13
Bags
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Re: Plasma


Originally Posted by PsychoXR-20 View Post
Figured I'd just through this in here instead of making a new thread, but how about a/the flame thrower? I don't know anything about the current flame thrower in PS, but I would imagine its just as bad if not worse than plasma grenades.

Should PS:N Have a flame thrower? If so how should it work?
It's like 8x more annoying than plasma. Flamethrowers have no place in planetside. All you have to do is run into a crowd of people holding m1 and you're guaranteed a kill or two + a lot of annoyed, half hp enemies.

Last edited by Bags; 2011-02-22 at 12:33 AM.
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Old 2011-02-22, 02:48 AM   [Ignore Me] #14
Lonehunter
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Re: Plasma


I'd love to have CoD's Decoy Grenades. They makes sounds of gun fire and ping the mini map red dot like a person. Teaches those who stare at the revealing radar a lesson.
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Old 2011-02-22, 02:55 AM   [Ignore Me] #15
Traak
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Re: Plasma


Originally Posted by Lonehunter187 View Post
I'd love to have CoD's Decoy Grenades. They makes sounds of gun fire and ping the mini map red dot like a person. Teaches those who stare at the revealing radar a lesson.
Or, a much better option: eliminate Audio Amp, the implant of choice so lazy HA's can just sit and wait for people who actually move places in the game come to them.
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