Originally Posted by Sirisian
Heh no counters to snipers. I use to low bomb them on the ridges or kill them from far away while cloaking.... or boomer them or spitfire them. Snipers are rather vulnerable with their sniper rifle out.
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Keep in mind that a new ps game wont be so devoid of cover. no more flat surfaces with nothing to hide in. Even some basic foliage will conceal snipers well in any modern game. That alone will be huge for snipers allowing them to hide much better. Bullet tracers need to stay. It adds to the back and forth. Headshots are lame, its far easier to blance this game if they are not allowed. Snipers already do great damage and have a great role. With the addition of more cover they can do even better.
However i do like the idea of some kind of camo, nothing too crazy but somethin above the normal suit. Possibly some sniper only suit with camo that has the inventory of agile (or maybe rexo depending on the bonuses ill mention in a sec), the movment of rexo. And armor between agile and a stealth suit. Its benefits would be the camo and maybe some other sniper bonus like zoom level/bloom reduction speed/advanced targeting/or some other sniper-ish bonuses. Giving it somethin unique is whats key to keeping lots of variety and specialization in the game.
Possibly even have different types of camo you can choose from. Or maybe the suit has different modes of camo you can switch between on the fly. Since the game should have real foliage, you wouldnt use any of the invis crap, but instead you could have a jungle camo, snow camo, desert/brown grass camo, temperate forrest camo, urban camo etc. And i dont just mean the lame "pattern camo" i mean you literally have eitehr the fake foliage on your suits or the more "fluffy" style of suits you see in some of the more modern combat style games. Having it change on the fly definately gives it the more futuristic PS feel and makes it very unique. Having real camo means you could use it well when sniping from cover but not while trying to hide with even some limited invis/transparency option in wide open spaces.
Sniping is very good in PS atm, but there is always room to expand and make it better. Expanding is the key, not redoing core aspects of it (aka instagib head shots and no tracers.)