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Old 2011-05-13, 06:56 PM   [Ignore Me] #16
Raymac
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Re: HARTs, Should it stay or should it go?


Let's not forget. If they go, there will be trouble, but if they stay, it will be double.
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Old 2011-05-14, 05:09 AM   [Ignore Me] #17
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Re: HARTs, Should it stay or should it go?


Originally Posted by Raymac View Post
Let's not forget. If they go, there will be trouble, but if they stay, it will be double.
I knew it was only a matter of time before someone would post that or similar
/hi-5
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Old 2011-05-14, 03:08 PM   [Ignore Me] #18
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Re: HARTs, Should it stay or should it go?


Originally Posted by Canaris View Post
I knew it was only a matter of time before someone would post that or similar
/hi-5
Yeah, sorry. I resisted as long as I could, but it's The Clash. You can't resist The Clash.
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Old 2011-05-14, 08:43 PM   [Ignore Me] #19
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Re: HARTs, Should it stay or should it go?


Originally Posted by opticalshadow View Post
well the hart was there more for the loners then anything else,really they wanted galaxies to bring troops, the hart was just a back up to that.
Well from what I hear, Galaxies will have a much bigger role in Planetside: Next. Which from my guess would mean that they will sort of replace HART's in the mannor of transporting you to the battles.
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Old 2011-05-16, 04:46 PM   [Ignore Me] #20
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Re: HARTs, Should it stay or should it go?


Originally Posted by Raymac View Post
Yeah, sorry. I resisted as long as I could, but it's The Clash. You can't resist The Clash.
I was going to post it
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Old 2011-05-24, 01:06 AM   [Ignore Me] #21
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Re: HARTs, Should it stay or should it go?


I really liked the HART and sanc system. It helps with immersion, PlanetSide cant just be a lobby system and a collection of territories, it has to feel like a world. When you ran into the HART building with some friends, you were making a meaningful choice rather than just hitting a button.
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