Achievements are another way of player differentiation, and they did it in a way such that you could put it on your arm and wear it with pride. Thus, you get recognized for the unique snowflake that you are.
The most important thing about it is that its entirely harmless to the balance of the game, provided they dont' start linking things to achievements (which they did with the service awards, bad bad bad).
As stated before, recognition is powerful in games. Its a great idea and its a differentiator. Gives something for people to work for and rewards people who dedicate themselves to a few specific roles.
In PS, the merits were achievements and they were great. Refine and improve, but like the Grief system it might not need much improvement. Grief and merits were pretty well done the first time through, but net ideas never hurts.
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Last edited by Malorn; 2011-07-16 at 11:45 AM.
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