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PSU: Oh! this is such a lame way to die! this is so NOT cool
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2011-07-29, 11:59 PM | [Ignore Me] #16 | ||
Sergeant
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There have been innumerable times when being able to drag a squadmate to cover would have kept a gen/cc hold up. Especially since they respawn with no stamina. Dragging would allow a medic to get them under cover so they can fully recover. And after some thought I'd have to agree that if you don't like what someone is doing with your body you could just respawn. I guess it just takes a medic to love this idea though.
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2011-07-30, 10:01 AM | [Ignore Me] #17 | |||
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2011-07-30, 11:22 AM | [Ignore Me] #18 | |||
Sergeant Major
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And if you're thinking aircraft or opponents with a height advantage, drag capability or no, the entire squad in their sites is ****ed. |
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2011-07-30, 12:12 PM | [Ignore Me] #19 | ||
I'm not sure how the spawn on SL will work, but many times as a medic I would have loved to have dragged my MAXes to a better rez point.
If MAX units can't spawn on the SL, then please add this ability to a soldiers general abilities. This would allow the medic to concentrate on reviving squad mates. I could almost imagine a MASH type unit inside one of the main basement rooms. At leadt for an initial basement assault. But this ability should have a radius to the medic to be used. |
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2011-07-30, 12:33 PM | [Ignore Me] #20 | |||
EDIT: Otherwise it'll be wasted development time. Last edited by NewSith; 2011-07-30 at 12:34 PM. |
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2011-07-30, 01:57 PM | [Ignore Me] #24 | |||
Sergeant Major
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It does take some time to rez, more than long enough for a medic to be shot up and killed. If a medic can rez from behind cover, then it just makes sense for that medic to drag a downed ally behind cover with them then pick them up. No smart medic is going to dash out 12 meters to recover a body, he'll just become another body himself in the process. But a mere 2 meters can make a difference. Last I checked, people don't come back with full stam and armor, just health. They're sitting ducks while they get reoriented and start the slow walk to the nearest cover to recover. A drag ability can handle the cover portion nicely. There's no reason NOT to have it besides development time and cost. |
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2011-07-30, 02:39 PM | [Ignore Me] #25 | |||
Staff Sergeant
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There should be safety measures put in place to prevent misuse, for instance personal are given the option to accept aid VIA help key they call out to squadmate that initiats the recovery. |
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2011-07-30, 02:43 PM | [Ignore Me] #26 | |||
Sergeant Major
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What's he going to do otherwise? Dump your carcass over a tower wall or into the water? Yeah... totally screwed you... that bastard... |
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2011-07-30, 05:24 PM | [Ignore Me] #27 | |||
But. My whole point is that the ability is most likely to be underused. Thus - wasted development time. |
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2011-07-30, 11:31 PM | [Ignore Me] #28 | |||
Sergeant Major
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2011-07-31, 07:22 PM | [Ignore Me] #29 | ||
First Sergeant
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I think dragging a teammate out of fire would be cool, but it opens up a can of worms... if this gameplay was added they would also have to add ragdoll physics to playermodels, and the studio already stated they don't plan to change the hitboxes they had in PlanetSide.
Without ragdolls it might work but it wouldn't look right, which is why the majority of MMO developers don't have them in their games. |
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2011-08-02, 02:44 AM | [Ignore Me] #30 | ||
Trying to "HotRez" in a basefight is like riding a motorcycle down a busy road wearing a blindfold instead of a helmet!
Even pulling out your Medic or BANK to top yourself up while in cover too close to the front line of an indoor base fight can be a death sentence sometimes! A bunch of enemies burst through and there you are with your pants down, having a bank! The ability to drag downed friendies to a dedicated rez point in a more secure part of a half-way captured base for example, brilliant! This would give squishy cloakers and support infantry an extra role to play in indoor fights, where thier 20% maxed out air-cav or armor skills are useless. |
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