2 very simple yet important questions. - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: You don't know why your here...
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-08-02, 07:01 PM   [Ignore Me] #16
Thoreaux
Corporal
 
Re: 2 very simple yet important questions.


Nope.

This thread was about balance. Specifically, how the developers should handle perceived balance problems in the game. I made a comment with my constructive suggestions on how to handle that thorny problem aimed at any devs reading it, and provided some game history as evidence of my point.

If you don't like it, tough shit. Sorry to be harsh, bud, I'm not really trying to rain on your parade. Just, recognize the difference between constructive input and trolling.

There was one other question which you spent two sentences on. However, you're now acting like I've derailed your thread by addressing the meat of your post. So I don my engineer's uniform and say again, "Nope."
Thoreaux is offline  
Reply With Quote
Old 2011-08-03, 04:36 AM   [Ignore Me] #17
exLupo
Contributor
Sergeant Major
 
exLupo's Avatar
 
Re: 2 very simple yet important questions.


Originally Posted by Atuday View Post
Again thanks to those who agreed with what I had to say and fluffed my point instead of providing dissenting opinions.
Clarified that for anyone who was confused by what he meant.


---

1) HUD is probably somewhat tweakable. Hopefully at least component moving.
2) What you experienced is the crossroads of a few things coming together. You've got players experimenting and finding optimal tactics and configurations while, on the other road, you have a dev -not- continuing to balance the game.

Balance is an ongoing discussion between player ingenuity and developer intent. When one side stops talking, the entire game begins to break down. What do they plan to do to make this not happen in PS2? I would assume "not shove the game into an oubliette" will be their answer.
__________________
There is no better cause to fight than the simple need that blood be spilled. Do not fight because you receive reward or praise. Fight because that other bastard exists solely to die beneath the heel of your boot.

And that was that.
exLupo is offline  
Reply With Quote
Old 2011-08-04, 02:36 AM   [Ignore Me] #18
Avirau
Private
 
Re: 2 very simple yet important questions.


Originally Posted by Highwind View Post
Fixed it for you. Thats how it went down on Markov, as I remember it at least (wth is a VS max crash, never seen it, it was always NC scatter maxes doing that. VS AA max roof camping, now that I've seen)
In Azure Twilight (VS), we do max crashes on an hourly basis during ops.
Avirau is offline  
Reply With Quote
Old 2011-08-04, 12:30 PM   [Ignore Me] #19
Kechiro
Private
 
Re: 2 very simple yet important questions.


Originally Posted by IDukeNukeml View Post
I could kill then, I can kill now...
I died just as easily then as I do now.

I want a +300hp and +600armor rexo buff ._.

Honestly the only gun that I personally have noticed any difference in is the MCG and Bolt Diver. Anyone remember when you could shoot one bolt diver then immediately bring out another and and finish your target off? ^_^ None of this having to wait to reload nonsense.
Kechiro is offline  
Reply With Quote
Old 2011-08-04, 01:56 PM   [Ignore Me] #20
NewSith
Contributor
Brigadier General
 
NewSith's Avatar
 
Re: 2 very simple yet important questions.


Originally Posted by Avirau View Post
In Azure Twilight (VS), we do max crashes on an hourly basis during ops.
In Soviet Russia Hourly basis does Azure Twilight (VS) on a max crash during ops.

On topic though, in a game where you have 3 sides with different set of specifics, there will always be whine.

Here's my chain of torment:

Last edited by NewSith; 2011-08-04 at 02:00 PM.
NewSith is offline  
Reply With Quote
Old 2011-08-04, 02:06 PM   [Ignore Me] #21
TacosWLove
Master Sergeant
 
TacosWLove's Avatar
 
Re: 2 very simple yet important questions.


Balancing is always key to PvP games and is always ongoing. the thing is they dont really know what to balance until players start bitching and whining about it. I mean thats what the interwebs is for afterall, better use it!
TacosWLove is offline  
Reply With Quote
Old 2011-08-04, 02:11 PM   [Ignore Me] #22
CutterJohn
Colonel
 
Re: 2 very simple yet important questions.


I'd play on a server where each side was identical except for colors in a heartbeat.
CutterJohn is offline  
Reply With Quote
Old 2011-08-04, 02:13 PM   [Ignore Me] #23
Robert089
Sergeant
 
Robert089's Avatar
 
Re: 2 very simple yet important questions.


Originally Posted by Kechiro View Post
Anyone remember when you could shoot one bolt diver then immediately bring out another and and finish your target off? ^_^ None of this having to wait to reload nonsense.
This is still possible and I do it all the time to deal with pesky ridge snipers moving back 2 steps, healing and popping out again.
Robert089 is offline  
Reply With Quote
Old 2011-08-04, 04:45 PM   [Ignore Me] #24
Atuday
Master Sergeant
 
Re: 2 very simple yet important questions.


Originally Posted by Robert089 View Post
This is still possible and I do it all the time to deal with pesky ridge snipers moving back 2 steps, healing and popping out again.
Or you could just have 2 players working together with good voice chat clients both shoot at the same time. A friend and I interrupted a rather large cyssor battle between the nc and the tr by sitting on a ridge line and doing this. In the end we had both tr and nc revers chasing us.
Atuday is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:17 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.