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Old 2011-08-08, 09:58 AM   [Ignore Me] #31
Hamma
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Re: Analysis of PS 2 Teaser Trailer


This thread:

http://www.planetside-universe.com/f...ad.php?t=36527

Is probably what you are looking for.
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Old 2011-08-08, 12:44 PM   [Ignore Me] #32
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Re: Analysis of PS 2 Teaser Trailer


Well while this thread is bumped, I guess I'll add my own little conspiracy theory.

I believe 0:07 to 0:15 could be a liberator pilot looking through the gunner' camera in the same way they could in Planetside. Here's why...

- The red "crosshair" is very similar to the teal crosshair we see for the Magrider later on (they also both have hieroglyphics on their HUD).
- Whatever we're looking from is swaying slightly.
- There's at least one altimeter among all those numbers.
- Imagine the crosshair sliding in at 0:07 and the static that follows is the transition from pilot view to gunner view. He zooms down and sees the explosions from the bombs his gunner dropped just before 0:07.

Now I expect some of the effects, such as the NC/TR/VS logos and some of the numbers were added afterwards, but take those away and I think we could well be looking down from a lib.

Last edited by Vancha; 2011-08-08 at 12:46 PM.
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This is the last VIP post in this thread.   Old 2011-08-08, 12:59 PM   [Ignore Me] #33
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Re: Analysis of PS 2 Teaser Trailer


It could be bomber-view of a lib.

It could also be a UAV.

Or it could be the Instant-action/HART replacement. Perhaps we have the ability to de-construct and teleport every so often and that's the overhead view of where we decide to get drop-podded in.

I think it might be the latter because after they transition out of it it shows a TR looking UP, as if he was either controlling the thing or just came from it.

Pacing is something they need to increase, so I think we'll see instant-action on steroids with the option to spawn in many places rather than just a tower or base or sanc, just like in BF games today. That could be the UX for choosing where you want to go/spawn.
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Old 2011-08-08, 06:59 PM   [Ignore Me] #34
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Re: Analysis of PS 2 Teaser Trailer


This thread is win, but I agree with Malorn. Its probably a HART/Drop pod variation.
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Old 2011-08-08, 07:52 PM   [Ignore Me] #35
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Re: Analysis of PS 2 Teaser Trailer


Originally Posted by Kouza View Post
Note, this was an indication of leadership in planet side one, and had no effect. (minus the helm) It could mean anything .
Look at Captain Obvious here :P
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Old 2011-08-09, 02:00 PM   [Ignore Me] #36
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Re: Analysis of PS 2 Teaser Trailer


Originally Posted by 2coolforu View Post
Is it only me, or the magrider in this image is perfectly level despite hovering over a slope? (It shows better in motion)
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Old 2011-08-09, 02:10 PM   [Ignore Me] #37
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Re: Analysis of PS 2 Teaser Trailer


Not just you
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Old 2011-08-09, 10:46 PM   [Ignore Me] #38
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Re: Analysis of PS 2 Teaser Trailer


While at first that sounds awesome, it could be a real pain when attacking down a hill...
Maybe it only negates sideways tilt though, or only to a certain degree
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Old 2011-08-10, 07:18 AM   [Ignore Me] #39
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Re: Analysis of PS 2 Teaser Trailer


I think the overhead view is teaser fluff. A nonexistent view to provide context to the video.
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Old 2011-08-10, 11:26 AM   [Ignore Me] #40
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Re: Analysis of PS 2 Teaser Trailer


Great job on the analysis, 2coolforu et.al.
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