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2011-08-08, 07:08 PM | [Ignore Me] #1 | ||
Sergeant
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Instead of doing all the bells and whistles with cloaking why not allow snipers to spec into a specialized adaptive camo body armor. This camo body armor would automatically assign colors depending on the terrain in the hex the sniper is in. when the sniper move to another hex there would be a 30 second recalibration period before their armor adjusted for the new color pattern.
That way snipers get a little more cover and aren't like steaminess with really big guns. |
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2011-08-08, 07:45 PM | [Ignore Me] #7 | ||
Private
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Cool idea, ghillie suits would be great for snipers. They would need to change depending on the enviroment though, not necessarily like a chameleon blending in with the detail of the background, just white for snow, green for grass, grey for rock or desert etc.
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2011-08-08, 07:49 PM | [Ignore Me] #8 | ||
Colonel
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Would it have the empire colors or would it be like a non-specific suit?
I actually wouldn't mind a suit where anything more than 50 meters couldn't see you if you stopped moving for say 10 seconds and didn't shoot. You'd have snipers moving around then stopping for a while undetected to ranged enemies. Then if they shot they'd become visible. Not sure if that would be overpowered though.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-08-08, 08:37 PM | [Ignore Me] #11 | ||
Sergeant
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Not snipers as a whole. It could be further down their skill tree and part of a scout sniper skill set. Main reason is because a snipers oft over looked role is providing intel. The gillie suit would just provide them a lotle bit more cover while they do their job.
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2011-08-08, 08:41 PM | [Ignore Me] #12 | ||
Sergeant
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Not really, this just provides a specialized sniper with a little more cover without providing true stealth. They would still get their standard inventory. A heavy stealther suit would just provide a slot for say a suppressor, limited equipment, and limited stealth suit capabilities.
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2011-08-08, 09:09 PM | [Ignore Me] #13 | ||
Contributor PlanetSide 2
Game Designer |
I did have a thought a while ago about adaptive camo that slowly blended into the surrounding colors but took time so it wouldn't help while moving or could wear off while moving, though I had described it as an NC empire-only upgrade option since NC were described as the guerrilla warfare empire. Could work without being OP depending on how it was implemented and would of course have a resource cost. Though I generally dislike something that might encourage not advancing so I like the idea less now.
Similar thing could be done for snipers I suppose but I don't understand why. I don't think they need it and I share Bags' curiosity with people getting all hyped about snipers. They weren't all that important in PS1 and were only useful for sitting back and farming BEP at a stalemate. They didn't stop an advance and they didn't take territory, so...meh at best. |
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2011-08-08, 09:15 PM | [Ignore Me] #14 | ||
First Sergeant
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idk, i sniped a bit in ps and i was honestly never close enough for enemy fire to matter to me, save other snipers.
besides the giant blue bullet streak across teh sky gave my position away, i was never seen before my first shot, im not honestly sure how useful this is. you main predators are other snipers and infil's and again after a single shot your position is toast. my best tactic was using phanty to fly to a mount top fire shots off and vanish inside of it. |
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2011-08-08, 09:28 PM | [Ignore Me] #15 | ||
Sergeant
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That's because snipers never really had a role in PS1. Considering the scale of combat and the size of the battlefield in PS2 snipers will fill the same role they have IRL. Provide intel, eliminate high value targets, and spread general confusion. Everyones role will be recognizable by jus looking at them so why not give snipers their signature suit? It's never been OP in any other FPS and I don't see it being OP in this one.
Besides it would really only allow them to move into and out of sniper nests without being detected. It's not like I'm saying they should be invisible. Last edited by Huma; 2011-08-08 at 09:32 PM. |
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