Analysis of PS 2 Teaser Trailer - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: where crotch stuffing is for protection not for show
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-08-08, 09:58 AM   [Ignore Me] #31
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Analysis of PS 2 Teaser Trailer


This thread:

http://www.planetside-universe.com/f...ad.php?t=36527

Is probably what you are looking for.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-08-08, 12:44 PM   [Ignore Me] #32
Vancha
Colonel
 
Vancha's Avatar
 
Re: Analysis of PS 2 Teaser Trailer


Well while this thread is bumped, I guess I'll add my own little conspiracy theory.

I believe 0:07 to 0:15 could be a liberator pilot looking through the gunner' camera in the same way they could in Planetside. Here's why...

- The red "crosshair" is very similar to the teal crosshair we see for the Magrider later on (they also both have hieroglyphics on their HUD).
- Whatever we're looking from is swaying slightly.
- There's at least one altimeter among all those numbers.
- Imagine the crosshair sliding in at 0:07 and the static that follows is the transition from pilot view to gunner view. He zooms down and sees the explosions from the bombs his gunner dropped just before 0:07.

Now I expect some of the effects, such as the NC/TR/VS logos and some of the numbers were added afterwards, but take those away and I think we could well be looking down from a lib.

Last edited by Vancha; 2011-08-08 at 12:46 PM.
Vancha is offline  
Reply With Quote
This is the last VIP post in this thread.   Old 2011-08-08, 12:59 PM   [Ignore Me] #33
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Analysis of PS 2 Teaser Trailer


It could be bomber-view of a lib.

It could also be a UAV.

Or it could be the Instant-action/HART replacement. Perhaps we have the ability to de-construct and teleport every so often and that's the overhead view of where we decide to get drop-podded in.

I think it might be the latter because after they transition out of it it shows a TR looking UP, as if he was either controlling the thing or just came from it.

Pacing is something they need to increase, so I think we'll see instant-action on steroids with the option to spawn in many places rather than just a tower or base or sanc, just like in BF games today. That could be the UX for choosing where you want to go/spawn.
__________________
Malorn is offline  
Reply With Quote
Old 2011-08-08, 06:59 PM   [Ignore Me] #34
MasterChief096
Sergeant Major
 
MasterChief096's Avatar
 
Re: Analysis of PS 2 Teaser Trailer


This thread is win, but I agree with Malorn. Its probably a HART/Drop pod variation.
MasterChief096 is offline  
Reply With Quote
Old 2011-08-08, 07:52 PM   [Ignore Me] #35
SavageB
First Sergeant
 
Re: Analysis of PS 2 Teaser Trailer


Originally Posted by Kouza View Post
Note, this was an indication of leadership in planet side one, and had no effect. (minus the helm) It could mean anything .
Look at Captain Obvious here :P
SavageB is offline  
Reply With Quote
Old 2011-08-09, 02:00 PM   [Ignore Me] #36
FastAndFree
Contributor
Major
 
FastAndFree's Avatar
 
Re: Analysis of PS 2 Teaser Trailer


Originally Posted by 2coolforu View Post
Is it only me, or the magrider in this image is perfectly level despite hovering over a slope? (It shows better in motion)
__________________
FastAndFree is offline  
Reply With Quote
Old 2011-08-09, 02:10 PM   [Ignore Me] #37
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Analysis of PS 2 Teaser Trailer


Not just you
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-08-09, 10:46 PM   [Ignore Me] #38
FastAndFree
Contributor
Major
 
FastAndFree's Avatar
 
Re: Analysis of PS 2 Teaser Trailer


While at first that sounds awesome, it could be a real pain when attacking down a hill...
Maybe it only negates sideways tilt though, or only to a certain degree
__________________

Last edited by FastAndFree; 2011-08-09 at 10:47 PM.
FastAndFree is offline  
Reply With Quote
Old 2011-08-10, 07:18 AM   [Ignore Me] #39
exLupo
Contributor
Sergeant Major
 
exLupo's Avatar
 
Re: Analysis of PS 2 Teaser Trailer


I think the overhead view is teaser fluff. A nonexistent view to provide context to the video.
__________________
There is no better cause to fight than the simple need that blood be spilled. Do not fight because you receive reward or praise. Fight because that other bastard exists solely to die beneath the heel of your boot.

And that was that.
exLupo is offline  
Reply With Quote
Old 2011-08-10, 11:26 AM   [Ignore Me] #40
Baron
First Sergeant
 
Re: Analysis of PS 2 Teaser Trailer


Great job on the analysis, 2coolforu et.al.
Baron is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:39 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.