Field/Mobile Spawn Points - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: More explosions than a Michael Bay movie.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-09-12, 10:12 AM   [Ignore Me] #1
Draep
Master Sergeant
 
Draep's Avatar
 
Field/Mobile Spawn Points


With the AMS gone, I hear spawn points are now going to be squad leaders and galaxies. I was wondering if a ground transport vehicle would get the same benefits as the galaxy. I think this is a really neat idea that would make ground transports and galaxies very valuable on the battlefield and negates the need for an AMS driver, who has to separate himself from the infantry somewhat and vehicle drivers.

Then again a lot of people really like the AMS and I wouldn't see the harm of including it.
Draep is offline  
Reply With Quote
Old 2011-09-12, 10:17 AM   [Ignore Me] #2
Surge72
Corporal
 
Surge72's Avatar
 
Re: Field/Mobile Spawn Points


I see no need to allow repawn in ground transport vehicles with the Galaxy allowing it. What would ground transports bring that the Galaxy wouldn't?

While the AMS has gone, its role is still there, only this time filled by the Galaxy. I can imagine Galaxies landing in strategic / tactical places to be used as a forward base, just as AMS'es are used now.
Surge72 is offline  
Reply With Quote
Old 2011-09-12, 10:47 AM   [Ignore Me] #3
basti
Brigadier General
 
Misc Info
Re: Field/Mobile Spawn Points


Originally Posted by Surge72 View Post
I see no need to allow repawn in ground transport vehicles with the Galaxy allowing it. What would ground transports bring that the Galaxy wouldn't?

While the AMS has gone, its role is still there, only this time filled by the Galaxy. I can imagine Galaxies landing in strategic / tactical places to be used as a forward base, just as AMS'es are used now.
Oh, didnt think of that. Landing them, instead of having them hover and be raining men. That may actually be the case, and thats prolly better than the ams. First of all, its faster to get a AMS somewhere this way, and also this removes a vehicle that had no other role than letting people spawn.
basti is offline  
Reply With Quote
Old 2011-09-12, 10:59 AM   [Ignore Me] #4
Draep
Master Sergeant
 
Draep's Avatar
 
Re: Field/Mobile Spawn Points


Though of course we don't know, I think the Galaxy will be more along the lines of the raining men idea, which is why I think ground transports should have a similar ability. I wonder if you would be able to spawn in the same vehicle as a well certed commander regardless of the vehicle type?

Not forcing the gal to land would speed up gameplay and give the gal a good reason to provide a support role with the guns. Also, ground transports have their advantages over the galaxy.
Draep is offline  
Reply With Quote
Old 2011-09-12, 11:17 AM   [Ignore Me] #5
Killerobe
Private
 
Re: Field/Mobile Spawn Points


Originally Posted by Draep View Post
Though of course we don't know, I think the Galaxy will be more along the lines of the raining men idea, which is why I think ground transports should have a similar ability. I wonder if you would be able to spawn in the same vehicle as a well certed commander regardless of the vehicle type?

Not forcing the gal to land would speed up gameplay and give the gal a good reason to provide a support role with the guns. Also, ground transports have their advantages over the galaxy.
I think that idea would be imbalanced due to the mobility and firepower of ground transport. The thing about the AMS is it was slow and cumbersome with only passive defenses. Imagine a squad of deliverers just screaming around a base at top speed littering soldiers as exhaust. It would be very hard for the other side to take down that kind of mobile platform. The only thing I could see is if the vehicle was standing still and deployed of some sorts.
Killerobe is offline  
Reply With Quote
Old 2011-09-12, 11:25 AM   [Ignore Me] #6
Sentrosi
Contributor
General
 
Sentrosi's Avatar
 
Re: Field/Mobile Spawn Points


I hope that it's not going to be me orbiting an enemy SOI. I'm hoping is that I have to travel back to a friendly SOI and the troops are 'uploaded' into the Galaxy for me to drop them off.
__________________
Commanding Officer

To the next idiot who says the PS2 Devs do not listen: See this Thread
Sentrosi is offline  
Reply With Quote
Old 2011-09-12, 02:14 PM   [Ignore Me] #7
DviddLeff
Lieutenant Colonel
 
DviddLeff's Avatar
 
Re: Field/Mobile Spawn Points


Sunderer or equivalent is a much smaller target than a gal, giving it an immediate advantage in that respect.
__________________
DviddLeff is offline  
Reply With Quote
Old 2011-09-12, 02:23 PM   [Ignore Me] #8
Draep
Master Sergeant
 
Draep's Avatar
 
Re: Field/Mobile Spawn Points


Originally Posted by DviddLeff View Post
Sunderer or equivalent is a much smaller target than a gal, giving it an immediate advantage in that respect.
And can use ground cover easily. I think sunderer and equiv should be the only ground transports that allow respawning. Allow for squad/outfit lockable seats and you have the perfect assault weapon.
Draep is offline  
Reply With Quote
Old 2011-09-12, 03:03 PM   [Ignore Me] #9
Graywolves
General
 
Graywolves's Avatar
 
Re: Field/Mobile Spawn Points


Well if the enemy has air superiority or very strong anti-air I'd prefer to have a ground vehicle spawning people.

Unless I could put wheels on my galaxy and drive around.
Graywolves is offline  
Reply With Quote
Old 2011-09-12, 03:30 PM   [Ignore Me] #10
XPquant
Sergeant
 
XPquant's Avatar
 
Re: Field/Mobile Spawn Points


I think following along the idea of specialization the vehicles should have command mods/hard-point/slot whatever their calling it that is unlocked via the command tree. Limiting your strategic and tactical spawns to the air is going to make the game incredibly air intensive which most people are not going to enjoy. No matter how faced paced they want it to be a forward, mobile command base is going to be required.
XPquant is offline  
Reply With Quote
Old 2011-09-12, 03:40 PM   [Ignore Me] #11
Crator
Major General
 
Crator's Avatar
 
Re: Field/Mobile Spawn Points


I'm an avid AMS driver so I will miss it. No one has listed the benefits of the AMS over the new PS2 GAL:

You could be fairly covert with the AMS since it was on the ground and could deploy it quickly to cloak it. You were on the ground so you could choose routes that would allow you to avoid the enemy easily.

With the PS2 GAL all up in the air and stuff, not sure how you could do those thing that the AMS could do on the ground.
__________________
>>CRATOR<<
Don't feed the trolls, unless it's funny to do so...
Crator is offline  
Reply With Quote
Old 2011-09-12, 04:20 PM   [Ignore Me] #12
Lonehunter
Lieutenant General
 
Lonehunter's Avatar
 
Re: Field/Mobile Spawn Points


I will miss the AMS. It was a true symbol of PS's flexibility. If the next base over was captured and you where waiting at your base's tower, setting up CE, what ever to get ready. Aside from the general direction of the next base you had no idea where the infantry would come from, some hidden spawn piont over the hill, through the trees, or across a lake?

I really hope there is some kind of ground equivalent to the Galaxy. I imagine something like a Sundy. Slow, high armor, bigger cloak bubble, but can spawn MAXs.
__________________
Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none

Last edited by Lonehunter; 2011-09-12 at 04:26 PM.
Lonehunter is offline  
Reply With Quote
Old 2011-09-12, 05:51 PM   [Ignore Me] #13
BorisBlade
First Lieutenant
 
Re: Field/Mobile Spawn Points


Dont forget they are really gettin into that horrible squad spawning bs where you magically appear next to any squadmate, with your wizard hat in hand, and mounted on a unicorn. Cause why use strategically placed vehicles for tactics when you can do god awful ideas from other games that dont play at all like PS.

They seriously should bring the AMS back, gives you a ground and air mobile spawn point, each with ups and downs. And obviously drop the lame magic fairy squad spawn bs.
BorisBlade is offline  
Reply With Quote
Old 2011-09-12, 06:00 PM   [Ignore Me] #14
Graywolves
General
 
Graywolves's Avatar
 
Re: Field/Mobile Spawn Points


Originally Posted by BorisBlade View Post
Dont forget they are really gettin into that horrible squad spawning bs where you magically appear next to any squadmate, with your wizard hat in hand, and mounted on a unicorn. Cause why use strategically placed vehicles for tactics when you can do god awful ideas from other games that dont play at all like PS.

They seriously should bring the AMS back, gives you a ground and air mobile spawn point, each with ups and downs. And obviously drop the lame magic fairy squad spawn bs.
Wizard staff, this isn't harry potter, we're in battle and the staff is far more viable.
Graywolves is offline  
Reply With Quote
Old 2011-09-12, 06:37 PM   [Ignore Me] #15
Draep
Master Sergeant
 
Draep's Avatar
 
Re: Field/Mobile Spawn Points


I thought infantry squad spawning would require a hart like drop pod, not magic
Draep is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:54 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.