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Old 2011-09-07, 09:56 PM   [Ignore Me] #16
Draep
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Re: Your outfit role in PS2


Were there ever any outfits back in the day who specialized in air? Or air cav supporting bombers?
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Old 2011-09-07, 10:31 PM   [Ignore Me] #17
Erendil
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Re: Your outfit role in PS2


Originally Posted by Draep View Post
Were there ever any outfits back in the day who specialized in air? Or air cav supporting bombers?
Lots, actually. Not sure about bomber escort specifically, but outfits like Ahriman Corps, Future Crew, Delta Triad, aeroPhalanx, Knights Of The Old Republic, Hostile Takeover, etc all used Air Cav quite heavily.
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Old 2011-09-07, 10:39 PM   [Ignore Me] #18
Graywolves
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Re: Your outfit role in PS2


I want to fly twenty gunships over the skies.
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Old 2011-09-08, 07:23 AM   [Ignore Me] #19
Draep
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Re: Your outfit role in PS2


I would love to start a liberator outfit with escort.

I know that my outfit's starting role will be outdoor mobile infantry. We load up in APCs with AV and medics and will hopefully have the numbers to field support tanks and gunships.

Its a concept I only saw a few times in PS1 but if done correctly, it could be unbeatable. After the outfit gets big enough, I want to make a second one.
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Old 2011-09-08, 09:42 AM   [Ignore Me] #20
Mirror
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Re: Your outfit role in PS2


Anyone want to have a guess?

Cookie for anyone who guesses right
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Old 2011-09-08, 10:08 AM   [Ignore Me] #21
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Re: Your outfit role in PS2


Originally Posted by Mirror View Post
Anyone want to have a guess?

Cookie for anyone who guesses right
A costumed pirate?
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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This is the last VIP post in this thread.   Old 2011-09-08, 10:13 AM   [Ignore Me] #22
Malorn
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Re: Your outfit role in PS2


Liberty will follow the same pattern as in PS1 - start with mechanized infantry (tanks and buggies) and then evolve with the game.

Mechanied infantry is the core of the game and is always viable and a productive way to play and influence the battle. Its also a fast way to level up BR. The more support oriented players drive the tanks and buggies and also pick up medical, hacking, and/or MAX and what not while the gunners are more dedicated infantry grunts. Makes for a good balanced force capable of both spearheading an advance in the field as well as do well on foot and indoors. Certs stay fairly specialized but can branch out in many directions.

In PS1 after a few months we moved on to pioneer rapid response tactics as we observed invasion patterns and worked side battles, but that was after most of us had reached max BR as it was less action with more time being spent traveling between locations than actually engaging the enemy. But we still hopped in tanks and buggies and helped spearhead the zerg now and again and used aircraft for more rapid transport to hotspots.

Without knowing more about the game, that's the best plan I have for outfit fun and success.
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Old 2011-09-09, 12:11 AM   [Ignore Me] #23
Lonehunter
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Re: Your outfit role in PS2


My outfit's role?

Pissing you off. Any cheap tactic (without exploiting), anything to inspire anger.
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Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none

Last edited by Lonehunter; 2011-09-09 at 12:36 AM.
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Old 2011-09-09, 03:27 AM   [Ignore Me] #24
CutterJohn
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Re: Your outfit role in PS2


Originally Posted by Erendil View Post
Since when did character advancement and development become a bad thing? So long as the advancement doesn't give you any god-awful advantages over newbies I don't see any real downsides to making it an integral part of PS2. Quite the opposite, actually.
Since the point of an fps is player skill. If I want to specialize my character in X, I do X a lot and practice and become really good at X. Maybe I'll get known as being ungodly good at X.

The advancement and development is the players job, not the characters. I don't mind paying for access to stuff, since a mans gotta eat. I can respect that.

Originally Posted by Zulthus View Post
It's more content
Its the same amount of content parceled out to you a bit at a time. Its also a mechanic designed to play to your addictive tendencies you so that you will play, and pay, longer.

And theres nothing to get over. It is what it is. Just not my preference is all. Nobody likes every single aspect of a game.
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Old 2011-09-10, 11:16 AM   [Ignore Me] #25
PrISM
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Re: Your outfit role in PS2


Extreme tactics.
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Old 2011-09-10, 11:36 AM   [Ignore Me] #26
LostSoul
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Re: Your outfit role in PS2


I'll be in charge of battlefield refreshments... coffee anyone?
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Old 2011-09-12, 10:45 PM   [Ignore Me] #27
XPquant
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Re: Your outfit role in PS2


Jetpack and chainsword!
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Old 2011-09-13, 12:40 PM   [Ignore Me] #28
NapalmEnima
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Re: Your outfit role in PS2


Armor, armor, and more armor. Roll that beautiful tank footage!
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Old 2011-09-13, 02:43 PM   [Ignore Me] #29
BuzzCutPsycho
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Re: Your outfit role in PS2


Galaxy drops and infantry operations. Real ones, the kind you saw back in 2003/2004.

Stuff like this:
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Last edited by BuzzCutPsycho; 2011-09-13 at 02:44 PM.
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Old 2011-09-14, 02:11 AM   [Ignore Me] #30
XPquant
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Re: Your outfit role in PS2


Ah the glory days, when all the cont's were pop locked. I remember one night i was the highest ranking officer online in my outfit and we had 100 people online waiting for my orders. That was the night i completely fell in love with planetside.
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