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2011-09-16, 03:49 PM | [Ignore Me] #62 | |||
Contributor Major
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"how to keep two single-manned vehicles from being able to compete with a fully crewed vehicle head on" That's the real issue, IMO. |
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2011-09-16, 03:49 PM | [Ignore Me] #63 | ||
Sergeant
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I think the answer here lies in the customization of vehicles. The ultimate reward for a tanker I believe, would be to allow him to unlock tank load outs designed for one person or multiple. There are so many way's you could design an unlocks tree to support this with just turret mods with the higher echelon requiring more manpower or simply just limit some higher power systems to requiring a gunner, for main gun or otherwise.
As an avid tanker in planetside I feel the pain of never getting to enjoy my own tank, but when I had a squad going with full tank crews it was amazing and i didn't miss the gun at all. The true power of a tank comes from combined arms and I think having a static gunner/driver position will greatly limit the tactical application of tanks. That being said I still think the option of being able to drive and gun in some aspect is important. Armor should not be as reliant on manpower as it was in PS1 but it should not be placed in a one dimensional role. A tank with one man in it should never be a match for a tank with two. I think the best approach would be to use the already existing doctrines of the empires to influence the tank designs just like in PS1. The main battle tank should represent the core military values of their faction and the associated upgrades/sidegrades should follow that path. So a TR tank while able to be driven/gunned alone but would never match an NC tank driven alone, because the two have fundamentally different views of power. To completely remove the gunner role would kill a large tactical portion of the game. |
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2011-09-16, 03:52 PM | [Ignore Me] #64 | ||
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2011-09-16, 03:58 PM | [Ignore Me] #66 | |||
Contributor Major
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Now, maybe there's a wild card we're not privvy to, like "the 'main' gun isn't the biggest threat on the tank; why do you think we give you so many options for the secondary gun?" or something else that could turn the whole argument on its head in a jiffy. And that's fine. That's why I said I'm happy holding off from voicing dissent until I get a chance to test out the feel and balance in, say, a beta. In the meantime, though, I'm happy to help make sure the discussion gets framed in what I feel are useful, meaningful, and intelligent terms. I will say, however, that I like the notion of people referring to a tank "commander." I'd like the cert tree to be for tank commanders, and commanders can either gun or drive, and must be the first in/last out of the vehicle (or else the other seats are locked or people are ejected). That way, it gives the option of what role to actively take in the tank to the player with the certs who's pulling the vehicle, without just giving the driver the keys to the kingdom. Last edited by kaffis; 2011-09-16 at 04:01 PM. |
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2011-09-16, 04:03 PM | [Ignore Me] #67 | ||
Contributor Major
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That might be a bit strong. But I would like the devs to keep in mind that there's a reason I'm excited for a Planetside 2, but don't care a fig about Battlefield 3. And it's not, surprisingly enough, because one's made by the devil's own video game developer.
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2011-09-16, 04:09 PM | [Ignore Me] #68 | |||
Brigadier General
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I still dont understand how you guys could even remotly consider this new concept. It wasnt broken in Planetside 1. Ofc you sometimes ended up with a stupid gunner who didnt hit crap, or you jumped into a tank to gun and the guy drove you right into a mine field, but thats part of the game. I often enough ended up getting a random guy who actually got a clue, heck i sometimes spend several hours in the same magrider with some random guy. Im guessing that none of you guys ever did a big proper tank collum. ITs a shame. :/ I strongly suggest you give the driver power over the secondary weapon, and let the gunner get the main weapon. |
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2011-09-16, 04:11 PM | [Ignore Me] #69 | |||
Second Lieutenant
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There's a reason we all loved Planetside 1, most of all because of the originality and innovation of a new genre of game play. Seems piece by piece the things that made Planetside so awesome are getting changed, conformed if you will, and it's a damn shame. When we first heard of the sequel we all had this vision in our heads of what it would be. Sadly, this wasn't mine. Last edited by Logit; 2011-09-16 at 04:14 PM. |
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2011-09-16, 04:17 PM | [Ignore Me] #70 | |||
Captain
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1) I haven't played in a while, but mine was Engineer with a pump-action shotgun and whatever made me have more rockets and run better. I hope that you liking the concept of C4ing tanks semi-suggests that we may see sticky Boomers in PS2? 2) Good to know, sorry for putting that in doubt. Just checking, you know? 3) I'm assuming this means that you switched weapon positions on the Mag and put the main gun in the hull, ass opposed to the turret in PS1's Mag? Thanks for putting this under consideration. This driver/gunner concept makes me wonder, though - what about buggies? Assuming they're in the game (and I hope so - buggies are cool too drive, too bad they were gimped in every Battlefield title I ever played, though), do they currently also require only one person to drive and use the main gun? |
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2011-09-16, 04:32 PM | [Ignore Me] #71 | |||
Lieutenant Colonel
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/sign
Battlefield's vehicle gameplay isn't remarkable for being good, it's remarkable for being present. They are winning the vehicle race because no one else bothered to show up. If the secondary gun is at all weaker then people will just pull their own vehicles. There's no reason to have a tank with an AA gun when you can have a tank and a skyguard, unless the skyguard is so terrible at it's job that no one will ever pull it.
And then there's the Lib. Are you kidding me? The Lib has 3 seats, 1 of them never fills. You should be combining the bomber with the TG not the pilot. All you've got now is the BF2 jets, which were so hilariously bad that the devs came out and basically said "we fucked this up pretty bad last game, so we're leaving it out of the next one". |
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2011-09-16, 04:34 PM | [Ignore Me] #72 | ||
Brigadier General
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Just got an idea: What about optional gunners? MEans, if i have no gunners in the tank, im taking control of whatever weapon while also driving. If i get one gunner, the guy takes control of one gun. If i get a second gunner, the guy takes control of the other gun, and im just down to driving the thing.
Because, lets face it, gunning and driving at the same time is a bad bad bad idea, and every serious mag driver will tell you that. Its not just that you do the boring driving, you also have to take care of pathing etc. Its a lot to do to be a good tank driver... |
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2011-09-16, 04:36 PM | [Ignore Me] #73 | |||
Captain
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If they follow the BFBC2 concept, then it's 2-3 shots to kill a tank, IF you've got the proper class (Engineer) with the proper weapon (AT4 or RPG-7, which are less all-rounders and more tank-busters), had good aim and, most importantly, worked your way into a good position.
You had to place these shots on the tank's sides or, ideally, the rear. And believe you me, it can be really difficult. On the other hand, the MBTs in PS1 require very little care and skill from the driver in order to be successful. All they need to do is watch the health and start running when it's down below 50% or so. Unless the conditions are really bad (a minefield, superior air, BFRs, or multiple enemy vehicles/infantry with AV), they can just waltz through the battlefield, soaking up damage, then bolting behind a hill to do some repairs. Tanks in BFBC2, however are generally very powerful and tough, but require cautious and skillful driving. They have obvious weak points that can be ruthlessly exploited if the driver doesn't know what he's doing. You screw up, you get punished, hard and fast. So you can still munch a lot of AV missiles, or tank shells, as long as only your front armor is exposed. If you let me get behind you, or don't notice me waiting in ambush while you drive past me, you deserve to get 2/3-shotted dead. There's no way I can agree with this. The Battlefield series is very successful because of how vehicles, aircraft and infantry are balanced and work together on the same map. The balance is near-perfect, so it's a good idea to draw inspiration from this series when making a combined arms game. Whether or not this balance holds water when you remove the let everyone get a tank or plane, that's a different story.
Last edited by FIREk; 2011-09-16 at 04:41 PM. |
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2011-09-16, 04:39 PM | [Ignore Me] #74 | |||
Brigadier General
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It's hard for most of us to put ourselves in that position, but I've been there alot. Say you don't know alot of people in game. Right now, if that's the case, and you want to take part in using a tank, you have to spam and beg for a gunner, or wait around and spam and beg to gun for somebody else. This makes multi-person vehicles very much a hassle to use, and takes away from one of the amazing aspects of Planetside. Now, with the new system of the driver getting a gun too, it's infinitely more inviting and FUN to the casual player that just wants to jump in, blow stuff up for a little bit, then get on with their busy lives. I think it's a great idea that a tank can be effective with just the driver, but be far deadlier when filled with a full crew. For many of us, we are used to running with organized outfits where setting up tank columns is common, but I don't want Planetside 2 to ONLY be for the hardcore, well-organized players. I want scale more than anything. |
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2011-09-16, 04:40 PM | [Ignore Me] #75 | ||
Second Lieutenant
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I don't know how many times I've said this.
The reason things work in Battlefield is because there are 64 people playing. When you have thousands, and you lower the TTK, no matter where you have to shoot the tank if you have 50 people shooting at it, like..ya know..in the original. It's going to die, and quickly. Balance doesn't mean a damn thing when you're cloning a game that doesn't compare in scale. SOE can't possibly test this until Beta so they, like us, have no idea how it will work. And once the game is in beta it's going to be too late because you're not going to remake the whole game. Last edited by Logit; 2011-09-16 at 04:43 PM. |
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