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2011-10-24, 10:34 AM | [Ignore Me] #16 | ||
PSU Admin
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I thought the original PlanetSide UI was kind of neat, it just lacked quite a bit of Polish.
That UI, improved and revisited in a new game would be sweet that's what I would like to see. I hope they don't go to a basic shooter UI, but I can't see that happening considering it's an MMO and requires additional elements. |
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2011-10-24, 04:38 PM | [Ignore Me] #17 | ||
Lieutenant Colonel
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I'd like the health/shield indicators to be more accessible. I always find that tucking them away into the corner makes it difficult to tell just what sort of shape I'm in without having to take my attention away from the action. An indicator near the aiming reticle or a non-HUD indicator (like how deadspace made the healthbar an actual part of the suit) would probably work.
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2011-10-25, 04:05 AM | [Ignore Me] #20 | ||
Colonel
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I'm a big fan of minimal HUDs with radial menus that I can access with quick mouse motions. So basically hide my health/shield if I don't need it and allow me to hide my holster options since I probably have them memorized. Yeah pretty much hide anything unless it changes or I enable it to stay visible like a mini-map.
Can't really play a game as complex as Planetside without a mini-map. How else will I know if I'm bombing the correct targets that friendlies have spotted? That and seeing bombs and other threats as infantry.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-10-25, 04:46 AM | [Ignore Me] #21 | ||
Colonel
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Radial menus work nicely for consoles, but are they really the most suitable option for PC as well? I don't have that much to complain about them either, but they aren't the handiest options either.
While it was a bit complicated at first, I liked how you could have two or more kinds of ammo which you could change between. With CE it was confusing at first to first change "firemode" into the turrents and then change "ammo" to get different turrents, but still Map is a must, but the minimap/radar should stay mostly as it is with some fixes, IMO. |
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2011-10-25, 12:56 PM | [Ignore Me] #23 | ||
Private
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Old school UI (Health with numbers (Counter-Strike Style), 1-9 like PS1, crosshair :P)
with some new elements (Ammo and reserve ammo on weapon display). Radial Chat ala BF2 and some "in world" informations (press E for enter car AT the car, Squad Move order). Don't like how all the new games "shine" with their kind of "soldier got a head up display infront of his eyes, if he shakes to much, the HUD shakes too". Some plain easy UI with basic informations and some inovative stuff mixed will be better^^ EDIT: After checking the thread a 2nd time: Exactly NOT what Marth Koopa showed (Metroid Prime) |
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2011-10-25, 01:46 PM | [Ignore Me] #24 | ||
I'm fine with what ps1 had. I liked how it was possible for the user to move, enable/disable and re-size most of the UI elements to where ever they wanted. Hope they keep waypoints as a giant pillar of light but tone them way down when the player is near them. spotting would be a cool but I'd want it to be more of a "last known position" type spotting instead of a big red triangle that follows people around.
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2011-10-25, 03:53 PM | [Ignore Me] #25 | ||
Lieutenant Colonel
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Did they strip that out of L4D 2, or did I just never notice it? I'm not a big fan of radial menus, I seem to be more accurate with button presses.
That'd be badass. Would make different vision modes look cool too. It's important not to overdo it, but I like when your HUD seems like it's an actual object in the world instead of floating numbers. |
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2011-10-26, 07:23 AM | [Ignore Me] #26 | ||
Colonel
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I want dual screens: one for the view, and one for the clutter: maps, chat, popcorn timer, whatever.
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