Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: this ISN'T SPARTA!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2011-10-31, 10:40 PM | [Ignore Me] #136 | |||
Major General
|
|
|||
|
2011-10-31, 11:35 PM | [Ignore Me] #137 | |||
First Sergeant
|
Now, you can see that each class is split up by 20 segments or tiers moving up each class tree. Say tier 1 to 2 takes 500'x' , 2 to 3 1000'x and so on. Each tier correlating to the available BR . So , if i play the game online, I help gain resources by capping territory and getting kills . I click on which skills in class tree I want to work on, say medic right up to advanced medic rezzing at tier 10. Because I'm playing , I'm also gaining bep and levelling up .So I reach br10 before my class tier thingy has reached its t9 cap. If I'm offline for a week, my cert tier fills up to it's cap for that tier , and unless I get online and level up , it won't progress any higher.I could just log in each day and click on another class tier to fill up for the next day , but each tier has exponential value so you gain things much slower down each tree. Each day your faction gains x resources as a whole , and they work out a mean value for every player at end of that day. Those offline get maybe 80% of that mean value the following day, those online get a 20% bonus to whatever resources they gather while online . It's like paying into a pension , and each time you log off you draw out some of that pension. |
|||
|
2011-11-01, 02:20 PM | [Ignore Me] #138 | |||
You only have part of all the possible skills available bqsed on your BR. Resources are earned in two ways. 1). Passively based on what your empire owns on your current continent. 2). Various. Bonuses. Base captures, maybe drops, you can find them lying around in some places. All this stuff should be in the info thread. |
||||
|
2011-11-01, 08:38 PM | [Ignore Me] #139 | ||
Corporal
|
I didn't catch the actual twitter chat, and didn't (yet) read this whole thread, but it seems like there is a lot of speculation about how the liberator changes will be made/what role each of the three players will have in it. When the change to gunship was announced, did Higby (or another dev) actually say that the liberator will still have three seats? (In my mind at least...) a gunship may very well be a considerably slower flying fortress, with perhaps 3 but perhaps only 2 or 5+ seats.
Again, if this was already addressed, or if it was actually stated in the twitter chat, I'm sorry for taking up space ;p But, really, I CANNOT WAIT TO PLAY THIS GAME! |
||
|
2011-11-02, 07:44 AM | [Ignore Me] #141 | ||
First Sergeant
|
There's apparently no artillery in the sense that we are use to in PS1 (Flail). However the devs have mentioned that there may be options on tanks secondary weapons to be "artillery-like"...probably more like a mortar.
|
||
|
2011-11-02, 08:26 AM | [Ignore Me] #142 | ||
Colonel
|
Make the tanks secondary weapon a flak cannon. Then two people in the tank, with the driver on the main gun would become mighty fine indeed.
__________________
Bagger 288 |
||
|
2011-11-02, 10:32 AM | [Ignore Me] #143 | |||
PSU Admin
|
BrewkoPS: @GeckoOBac @planetside2 The Liberator is a 3-Man Gunship, it's not a bomber like it was in in PS1. https://twitter.com/brewkops/status/130065679658397696 |
|||
|
2011-11-02, 07:32 PM | [Ignore Me] #145 | |||
Lieutenant Colonel
|
That helmet looks rather....spartan? |
|||
|
2011-11-03, 03:50 AM | [Ignore Me] #146 | ||
First Sergeant
|
I can see some place strategy wise for artillery , but for the game as a whole, being a spam free zone for the first months would be great for the sake of new players trying the game out. No OS for a while until we get a few with high command certs etc.
|
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|