Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Posting goofy quotes since 2003.
Forums | Chat | News | Contact Us | Register | PSU Social |
2011-11-07, 06:43 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
|
Planetside when it was first released was all about logistics.
You had to, get from here to there, and, get them from here to there, and get that from here to there. I have to admit, with 1 man vehicles etc, I'm not sure I've seen anything that will carry the logistics of PS to PS2. I know there is a Gal etc, but no AMS etc. To me less logistics is less Planetside. And less Planetside is more COD-MW2-(and all that other drivel) Last edited by SuperMorto; 2011-11-07 at 06:45 PM. |
||
|
2011-11-07, 06:57 PM | [Ignore Me] #3 | ||
Brigadier General
|
It pretty much depens on the Map layout (where can we get vehicles?), and the spawn possibilitys.
The way i see it right now, from all the info we have so far, large scale attacks still require quite a bit of work on the logistic part. Galaxys Serve as spawn point, but someone need to fly them from the base to the frontlines. Vehicles also need to be organised. Just a bunch of random vehicles may not cut it, sometimes you need a heavy organised push, and that is quite difficult to archive. Those vehicles need a place to get fixed up in case combat is far away from a base, and you need to make sure there is a defense line infront of that repair site. In Planetside, those things worked out somewhat well on its own. Once you had a big vehicle fight going, someone would have brought a Lodestar, and a single global was all that was needed to make everyone aware where said lode is. AA maxes and AMSes rolled infron on that lode, means you had your defense line set up, and Engineers placed loads of CE all over the place. Im pretty sure the logistics part of Planetside 2 will be just fine. |
||
|
2011-11-07, 08:02 PM | [Ignore Me] #7 | ||
Oganising a single gal load of zerglings into a gal was a nightmare...
Organised logistics required an organised outfit. Unless the mission system allows for transport, support, supply and other logistical missions... complicated logistics will be wasted. On the other hand... i love it when a multifaceted plan comes together! One that involves defense, assault, support and logistics utilising infantry, air and ground vehicles. So awesome...so memorable... |
|||
|
2011-11-07, 09:35 PM | [Ignore Me] #8 | ||
Lieutenant Colonel
|
That gives me an idea. With the mission system in place it might actually be reasonable to set up the game so that SLs can create supply drop missions to filled by Gal pilots. I was already hoping that there'd be airstrike missions, and the differences between the two wouldn't be that great...
|
||
|
2011-11-07, 11:29 PM | [Ignore Me] #10 | |||
Squad or Platoon (or whatever) lead creates a mission specifying a pick-up location with a launch timer? Passengers and Gal must rendezvous for loading by the time the countdown finishes? |
||||
|
2011-11-08, 12:18 AM | [Ignore Me] #11 | ||
Brigadier General
|
What if you could create missions for people who aren't in your squad or outfit, but they only are available to people within a certain proximity? So if a player spawns in near a galaxy that's getting ready to leave, you get an objective to load up on the galaxy.
"Galaxy loading for drop on _____, leaves in 2:16 minutes" with the timer counting down in real time. |
||
|
2011-11-08, 09:34 AM | [Ignore Me] #14 | ||
Master Sergeant
|
Logistics in PS1 was not required, but it was extremely useful. You didn't always have a lodestar, so you and your gunners carried glueguns in their inventories, you made due and often you still won the battle. Fields of CE in offense of or defense of bases was not necessary, but it did slow down enemy attacks and counter attacks. People didn't always use routers, but they often broke a base open.
In this trend, I think this is why the AMS has been removed. The AMS was necessary to take any base. If you think about it, streamlining the function of the AMS will make outdoor infantry combat far more viable. No longer would outdoor infantry squads require a static, defenseless vehicle for respawning. In conclusion, PS2 logistics will be done well if these support roles aren't necessary, but extremely useful. |
||
|
2011-11-08, 12:07 PM | [Ignore Me] #15 | |||
Brigadier General
|
It was already a little bit this way in PS1, but I hope they increase both of these factors for PS2. As in, logistics are even less required to do even more stuff, yet at the same time, some well organized logistical support can turn the tides that much more effectively. |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|