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Old 2011-11-07, 01:20 AM   [Ignore Me] #61
HELLFISH88
First Sergeant
 
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Re: Sunderer render!


Originally Posted by Higby View Post
Internal debate raging, help us work it out.

Microtransaction Truck Nuts for Sunderer: yes / no?
Yes. This is exactly the right use of Microtransactions. I'm also all for Horns.
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Old 2011-11-07, 07:33 AM   [Ignore Me] #62
DaSwede
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It must allow the Mutt fur skinning with the floppy ears. At least during events.

Imagine a Sundy leaping into battle like a fat Saint Bernard with a Dixie horn!

On a serious not, it looks badass

Sent from my EVO
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Old 2011-11-07, 07:57 AM   [Ignore Me] #63
Traak
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Re: Sunderer render!


Originally Posted by Fab View Post
I don't know how they looked in PS
Then how would you know what they did to gameplay?

They add a realistic delay between pushing the "get in" button and getting in. The moment you push the button, you are as if you are in the vehicle for hitpoints, etc, so it doesn't cost you safety.

But seeing people just vanish while standing beside a vehicle? Where'd they go?

H4XX!
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Old 2011-11-07, 08:19 AM   [Ignore Me] #64
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Re: Sunderer render!


Originally Posted by Traak View Post
Then how would you know what they did to gameplay?
I wouldn't, that's why i took an exemple from another game.
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Old 2011-11-07, 05:06 PM   [Ignore Me] #65
Talek Krell
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Re: Sunderer render!


Originally Posted by Fab View Post
I wouldn't, that's why i took an exemple from another game.
Isn't Red Orchestra 2 set up so that you only even have to do that if the crew member in that position has been killed? I've never understood the "slowing the game down" complaints, honestly...
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Old 2011-11-08, 04:46 PM   [Ignore Me] #66
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Re: Sunderer render!


Originally Posted by duomaxwl View Post
Going to have a custom blue/crimson color scheme as well?
All that VS and TR blood really blots out the yellow trim on my killing tux.
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Old 2011-11-09, 06:57 AM   [Ignore Me] #67
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Re: Sunderer render!


Originally Posted by Talek Krell View Post
Isn't Red Orchestra 2 set up so that you only even have to do that if the crew member in that position has been killed? I've never understood the "slowing the game down" complaints, honestly...
Also isn't that game supposed to be rather realistic. How would instant seat swapping fit into that
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Old 2011-11-09, 02:02 PM   [Ignore Me] #68
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Re: Sunderer render!


So many questions about the sunderer! How many gunner seats? Whats the troop capacity? Does it spawn? Is the driver also the gunner? God damn!
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