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Old 2011-12-29, 03:18 AM   [Ignore Me] #16
Justaman
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Re: BFR idea (better than BFR's, because its not BFR's)


Originally Posted by Sirisian View Post
Sounds a bit dull for the driver. Something like that would be expected to have a ton of health and be essentially a boss vehicle. I personally wouldn't want to see something like that in the game. Not sure if you ever saw a galaxy gunship. Interesting idea in concept, but it never really worked well. (Unless you were gunning for it then it was fun).

The developers should be focusing on balanced 2-3 person vehicles, which the tanks pretty much fulfill at this point. Not something that is pulled every ten hours to completely shift the tides of the battle. Then again I'm biased toward promoting teamwork through focused fire where people can grunt or pilot their own vehicles while working together. Pushing a whole squad into a single vehicle to promote teamwork is really stretching it.

Also this thread sounds like while it's not directly about a BFR it is essentially a BFR. A single powerful vehicle that's hard to kill.

In a previous thread people were constructively discussing ideas similar to yours.

Your defensive vehicle could just be a single person shield generator that deploys. This would allow it to be used with a moving group to protect against say snipers or random tank fire.

Your logistics could just be an engineering deployable for the UAV. Or it could be a sniper/infiltrator deployable which would probably fit that class more. Your cockpit 2 ideas sound a bit cheap and unnecessary. Creating a minefield from afar or slamming down a turret from a range sounds seems like an odd weapon.
Their just ideas to help get the thread on track. It doesn't have to be those. If anyone thinks of something better, by all means, tweak, rework, streamline, or replace anything towards something more balanced and enjoyable.
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Old 2011-12-29, 10:40 PM   [Ignore Me] #17
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Re: BFR idea (not actually BFR)


ok justaman, I'll bite ...

As said before I hate the "mega tank" concept so I'm going to focus on the "support role" ... though I can defiantly agree on the idea of a deployable support vehicle.

to that end I offer an old concept of the MCC, written before the announcement of the galaxies as spawn points and before I started posting or studied games, so its not great =P

originally this was part of a full list of vehicles and one of the focuses was the improvement of the AMS / Loadstar - genuinely bad vehicles!

Mobile Command Centre (MCC)
Function: serves as a mobile forward position, once deployed it has a firing step on the left and right sides as well as a small palisaded area above it to facilitate its defence. It acts as a respawn point with similar timers to a Tower as well as vehicle repairs and infantry terminals.

Advantages: strong armour, as well as short respawns and vehicle repairs make it the ideal forward position for a large fighting force. Its built in Jammer (active when deployed) prevents the acquisition of targets in close proximity to it by orbital targeting arrays.

Disadvantages: no offensive weaponry as well as a large profile from all sides both deployed and undeployed make it an easy target when poorly defended.
its slow speed, limited manoeuvrability and small ground clearance limit the areas suitable for its deployment.
Huge SOI prevents more than one being deployed per approach to any single conflict.
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Old 2011-12-30, 05:23 AM   [Ignore Me] #18
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Re: BFR idea (not actually BFR)


Originally Posted by LongBow View Post
ok justaman, I'll bite ...

As said before I hate the "mega tank" concept so I'm going to focus on the "support role" ... though I can defiantly agree on the idea of a deployable support vehicle.

to that end I offer an old concept of the MCC, written before the announcement of the galaxies as spawn points and before I started posting or studied games, so its not great =P

originally this was part of a full list of vehicles and one of the focuses was the improvement of the AMS / Loadstar - genuinely bad vehicles!
Ya, similar to the deploy-able wall tank that I suggested, just without any way to stay alive under attack and is a spawn location/close ammo resupply.

I would personally avoid suggestions of giving something mobile a spawn, simply because it greatly reduces the penalty for death and turns a small force of soldiers into a constant stream of troops. That, and hiding it behind walls/terrain makes it hard to deal with until you can find it and get shots in on it.

Which is why a galaxy being a spawn point is much easier to counter, its forced to fly above and in view of everyone/thing if it wants to spawn troops anywhere neer a base.

Gooooo AA Max's! XD

Last edited by Justaman; 2011-12-30 at 05:25 AM.
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Old 2011-12-31, 06:28 PM   [Ignore Me] #19
Talek Krell
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Re: BFR idea (not actually BFR)


Personally I'm just confused as to why you would degrade these rather reasonable ideas by comparing them to BFRs. Especially if they're not intended to be some sort of mech.

There's a lot here. I'm just going to comment on the offensive role. I am generally in favor of heavy tank concepts with sizeable crews, but I think you might be pushing the requirements a bit far with this one. I would say cut the crew down to 5 or so with fewer guns and wider firing arcs, and possibly up either the health or the lethality (would need to playtest it to find the right balance). Don't listen to anybody who tells you not to have a dedicated driver though. They're merely attempting to homogenize the game.
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Old 2011-12-31, 06:53 PM   [Ignore Me] #20
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Re: BFR idea (not actually BFR)


HEY GUYS, I HAVE THIS IDEA FOR SOMETHING THAT EVERYONE HATED, BUT THE KEY DIFFERENCE IS THAT WE'LL CALL IT SOMETHING ELSE ENTIRELY AND CLAIM THAT'S NOT WHAT IT IS. SOUND GOOD?
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Old 2011-12-31, 07:07 PM   [Ignore Me] #21
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Re: BFR idea (not actually BFR)


Originally Posted by DarkFate View Post
HEY GUYS, I HAVE THIS IDEA FOR SOMETHING THAT EVERYONE HATED, BUT THE KEY DIFFERENCE IS THAT WE'LL CALL IT SOMETHING ELSE ENTIRELY AND CLAIM THAT'S NOT WHAT IT IS. SOUND GOOD?
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Old 2012-01-01, 11:31 AM   [Ignore Me] #22
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Re: BFR idea (not actually BFR)


This is how I feel

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Old 2012-01-01, 05:04 PM   [Ignore Me] #23
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Re: BFR idea (not actually BFR)


Originally Posted by DarkFate View Post
OHAI GAIZ, I HAS IDEA 4 SOMETING DAT EVERY1 capslock, BUT THE KEY DIFFERENCE IS THAT i'LL CALL IT cappity-capslock ENTIRELY AND CLAIM THAT'S NOT WHAT IT IS. TRLOLOololOLOLOLolololOLO?
R a i n b o w . . .
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Old 2012-01-01, 09:44 PM   [Ignore Me] #24
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Re: BFR idea (not actually BFR)


Originally Posted by DarkFate View Post
HEY GUYS, I HAVE THIS IDEA FOR SOMETHING THAT EVERYONE HATED, BUT THE KEY DIFFERENCE IS THAT WE'LL CALL IT SOMETHING ELSE ENTIRELY AND CLAIM THAT'S NOT WHAT IT IS. SOUND GOOD?
That's not a very fair assumption, considering you only needed 1 person for a BFR to be an OP killspam cannon.

The way you say it makes it sound like anything bigger than current vehicles means its a BFR and should never happen. Plus, by having BFR in the tittle, I can find people who are going to be negatively biased, without logical consideration, by their first impression. Much like you.


I prefer collective discussions to bring consensus on potential ideas. Rather than ignore things just because they might share some small similarity to something we disliked. It would be much better that something good came from something bad, than nothing at all.

Blue prints for an indestructible square cube can be changed. Many times in fact. The cube, when its done, not so much.

Last edited by Justaman; 2012-01-01 at 09:47 PM.
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