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Old 2012-01-16, 09:23 PM   [Ignore Me] #1
Captain1nsaneo
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Re: Planetside User Interface


H K BN FX JMS V H LZ DG

Using a Memorex ihavenoclue keyboard that's encrusted in detritus.
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Old 2012-01-17, 08:21 AM   [Ignore Me] #2
Vash02
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Re: Planetside User Interface


QUIC BRO FOX US OVR AZY BRO DOG
logitech k120 cheap arse keyboard.


lol *bro fists keyboard*
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Old 2012-01-18, 01:39 PM   [Ignore Me] #3
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Re: Planetside User Interface


Hamma needs to sell this thread to the Logitech marketing department.

And...I want a cut.
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Old 2012-01-18, 02:19 PM   [Ignore Me] #4
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Re: Planetside User Interface


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Old 2012-02-09, 09:12 PM   [Ignore Me] #5
DayOne
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Re: Planetside User Interface


Why are you even wanting to use a control pad for a PC FPS? Unless you have a laptop with a touch pad you should use a mouse and keyboard!
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Old 2012-02-10, 12:00 AM   [Ignore Me] #6
Whalenator
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Re: Planetside User Interface


In this video...


There appears to be a minimal HUD.
Radar.
Ammo.
Status.
Objectives...

Pretty small, probably customizable. Hate the helmet wrapping, it's less realistic and more confusing.
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Old 2012-02-10, 12:43 AM   [Ignore Me] #7
Zhane
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Re: Planetside User Interface


THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG

Razer Black Widow Ultimate Stealth.


For the record, I do want there to be controller mapping in PS2... but I would NEVER, EVER use one for aiming. For driving and more importantly piloting, though, yes indeed.
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Old 2012-02-10, 08:00 AM   [Ignore Me] #8
Gortha
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Re: Planetside User Interface


Originally Posted by Zhane View Post
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG

Razer Black Widow Ultimate Stealth.


For the record, I do want there to be controller mapping in PS2... but I would NEVER, EVER use one for aiming. For driving and more importantly piloting, though, yes indeed.
Joystick for Piloting, but Controller is the worst Tool to fly something.
The Mouse-Keyboard steering of aircrafts in BF1942/BF2 and PS1 was great. Keep it.
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Old 2012-02-10, 05:34 AM   [Ignore Me] #9
Hermes
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Re: Planetside User Interface


Ahhh not for me. I just feel crippled with a pad compared to a mouse. Though I've probably only played 2 fps' on a console - and one of them was Perfect Dark, so I'm probably warped in the wasd direction.

If you find there are thousands of people that want to play with a controller then I guess block some time for doing some bits of the UI twice. If not, then well, maybe the precious juicy resource costs of that development could go towards something everyone can enjoy?
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Old 2012-02-10, 05:44 AM   [Ignore Me] #10
Figment
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Re: Planetside User Interface


http://www.planetside-universe.com/f...571#post634571

What I'd like is multi-monitor support for the UI. Clean up the screen as much as possible and put all extra information to the side. Nothing bothers me more about UI than for instance not seeing a mine, or a Reaver incoming, because a part of the HUD was covering it up (whether that's the vehicle status or the squad list). Not to mention it killing a bit of the emersion.

There are a lot of things that can be moved to a secondary screen instead of obscuring your vision through a pop up or permanent feature.

Things like the map, squad and platoon members, friends and outfit lists, statistics, multi-chat windows, missions ("quest") status, instructions and conditions, vehicle wiki/information, help, UI adjustments (colour swaps, key binds, etc), special buttons, character (status/setup/progression) and vehicle overlays. Windows that in PS1 were pop ups. Even things like different certification trees when you are building up your character.

Last edited by Figment; 2012-02-10 at 05:45 AM.
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Old 2012-02-10, 10:04 AM   [Ignore Me] #11
wasdie
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Re: Planetside User Interface


I'm assuming they are getting rid of the hotkeys and MMORPG style interface and going for a much more typical FPS interface.
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