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2012-02-10, 12:43 AM | [Ignore Me] #7 | ||
Staff Sergeant
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THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
Razer Black Widow Ultimate Stealth. For the record, I do want there to be controller mapping in PS2... but I would NEVER, EVER use one for aiming. For driving and more importantly piloting, though, yes indeed. |
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2012-02-10, 08:00 AM | [Ignore Me] #8 | |||
First Sergeant
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The Mouse-Keyboard steering of aircrafts in BF1942/BF2 and PS1 was great. Keep it. |
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2012-02-10, 05:34 AM | [Ignore Me] #9 | ||
Ahhh not for me. I just feel crippled with a pad compared to a mouse. Though I've probably only played 2 fps' on a console - and one of them was Perfect Dark, so I'm probably warped in the wasd direction.
If you find there are thousands of people that want to play with a controller then I guess block some time for doing some bits of the UI twice. If not, then well, maybe the precious juicy resource costs of that development could go towards something everyone can enjoy? |
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2012-02-10, 05:44 AM | [Ignore Me] #10 | ||
Lieutenant General
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http://www.planetside-universe.com/f...571#post634571
What I'd like is multi-monitor support for the UI. Clean up the screen as much as possible and put all extra information to the side. Nothing bothers me more about UI than for instance not seeing a mine, or a Reaver incoming, because a part of the HUD was covering it up (whether that's the vehicle status or the squad list). Not to mention it killing a bit of the emersion. There are a lot of things that can be moved to a secondary screen instead of obscuring your vision through a pop up or permanent feature. Things like the map, squad and platoon members, friends and outfit lists, statistics, multi-chat windows, missions ("quest") status, instructions and conditions, vehicle wiki/information, help, UI adjustments (colour swaps, key binds, etc), special buttons, character (status/setup/progression) and vehicle overlays. Windows that in PS1 were pop ups. Even things like different certification trees when you are building up your character. Last edited by Figment; 2012-02-10 at 05:45 AM. |
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