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Old 2012-01-17, 04:41 PM   [Ignore Me] #1
Hamma
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Nanite Systems Sunderer


http://www.planetside-universe.com/n...derer-2658.htm
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Old 2012-01-17, 04:46 PM   [Ignore Me] #2
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Re: Nanite Systems Sunderer


I had hoped it would have "spawn point" in the list of support actions it has.

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Old 2012-01-17, 04:52 PM   [Ignore Me] #3
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Re: Nanite Systems Sunderer


Where's the TR one? =[


-edit- I like how the Sunderer is stronger than before, it used to be a weak troop transport, now it's like "WE'RE GOING IN BOYS!" -BROOOSH!- and then everyone piles out completley surrounded by enemies after ramming a tank and pushing deep into enemy position.


-edit- -edit- What I really want is a Juggernaut and a Raider though. Both of them, similar in their purpose, completley different in methods and utility.

Last edited by Graywolves; 2012-01-17 at 05:00 PM.
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Old 2012-01-17, 04:54 PM   [Ignore Me] #4
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Re: Nanite Systems Sunderer


Now that is a truck
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Old 2012-01-17, 04:56 PM   [Ignore Me] #5
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Re: Nanite Systems Sunderer


Originally Posted by Graywolves View Post
Where's the TR one? =[
So what does it offer that i cant just get from a galaxy? A gal no longer requires a specific base to get, so if there's a choice to drive along terrain and thru enemies slowly, or fly over all the terrain and enemies and all at a much faster rate and get a spawn point from it as well, im taking a gal everytime.

It needs to have something to set it apart. Easily doable tho. But it definately looks cool for sure. =)

Hoping for a variant with less passenger slots but more guns. =D
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Old 2012-01-17, 05:05 PM   [Ignore Me] #6
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Re: Nanite Systems Sunderer


Beefy!
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Old 2012-01-17, 05:09 PM   [Ignore Me] #7
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Re: Nanite Systems Sunderer


Yea needs spawn point IMO!

sub that mod out for vehicle rearm. to make it spawn point.
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Old 2012-01-17, 05:17 PM   [Ignore Me] #8
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Re: Nanite Systems Sunderer


Originally Posted by SKYeXile View Post
Yea needs spawn point IMO!

sub that mod out for vehicle rearm. to make it spawn point.
That would be cool, I could see having 2 Sunderer's set up somewhere to hold a forward position, spawn and rearm area.
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Old 2012-01-17, 05:23 PM   [Ignore Me] #9
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Re: Nanite Systems Sunderer


Originally Posted by BorisBlade View Post
So what does it offer that i cant just get from a galaxy? A gal no longer requires a specific base to get, so if there's a choice to drive along terrain and thru enemies slowly, or fly over all the terrain and enemies and all at a much faster rate and get a spawn point from it as well, im taking a gal everytime.

It needs to have something to set it apart. Easily doable tho. But it definately looks cool for sure. =)

Hoping for a variant with less passenger slots but more guns. =D
It is not a huge flying pinata that everything will be shooting at as soon as it gets anywhere near the SOI?

One rarely sees the Sunderer variants in Planetside, but when a convoy of them rolls into a CY it is a sight to behold
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Old 2012-01-17, 05:31 PM   [Ignore Me] #10
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Re: Nanite Systems Sunderer


Originally Posted by BorisBlade View Post
So what does it offer that i cant just get from a galaxy? A gal no longer requires a specific base to get, so if there's a choice to drive along terrain and thru enemies slowly, or fly over all the terrain and enemies and all at a much faster rate and get a spawn point from it as well, im taking a gal everytime.

It needs to have something to set it apart. Easily doable tho. But it definately looks cool for sure. =)

Hoping for a variant with less passenger slots but more guns. =D
Like FastandFree said, Gals will be a big fat target, even more so than they were in PS1. Also, in the air, you don't have much cover from the terrain. So between the fighters and the AA it is risky. Driving a Bang Bus has its own risks too though. (AV, mines, tanks, etc)

So I'm curious to see how it work out. In PS1, for transporting troops, more often than not you would use a Gal. I forsee it will likely be similar in PS2, but perhaps these additional abilities for the Sunderer will make it more common. I'm excited to get more details because this article is more of a "Sunderer confirmed for PS2" Yeah, we knew, but thanks for the cool new pics.
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Old 2012-01-17, 05:38 PM   [Ignore Me] #11
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Re: Nanite Systems Sunderer


Originally Posted by Graywolves View Post
That would be cool, I could see having 2 Sunderer's set up somewhere to hold a forward position, spawn and rearm area.
Yea well some people have the theory that we could spawn from bunkers or other fixed spawn points around the continents other than towers or bases, i agree its possible. But the AMS makes the game so more dynamic, if people are always attacking from a fixed location, they will funnel to the same location time and time again and the fights become the same old thing over and over. With a AMS where you can choose where you spawn, it widely opens up the avenues of attack for the attackers.

not to mention those loadstar / AMS encased with CE in PS1 1 WHERE AWESOME! i would have hoped to see the same in this, but with a dedicated engineer they could fortify the emplacement further, this way we could then see destructible environments.
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Old 2012-01-17, 05:44 PM   [Ignore Me] #12
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Re: Nanite Systems Sunderer


i´m a little disappointed about the missing spawnpoit announcement, but the sunderer looks really badass!
wow is that thing BIG!
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Old 2012-01-17, 06:00 PM   [Ignore Me] #13
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Re: Nanite Systems Sunderer


Originally Posted by SKYeXile View Post
not to mention those loadstar / AMS encased with CE in PS1 1 WHERE AWESOME! i would have hoped to see the same in this, but with a dedicated engineer they could fortify the emplacement further, this way we could then see destructible environments.
Yeah, those ad hoc mobile mini-bases were great. It required teamwork to set up and they were extremely effective in helping on the battlefield. I actually enjoyed spending time hunting them down and calling out for OS's or sometimes trying to take them out with my reaver. Although, that always seemed to just stir up the hornet's nest more than anything, but it was a good way to pick a fight.

Since it was such a cool tactic that players created in PS1, I would have hoped to see something similar created for the players in PS2.
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Old 2012-01-17, 06:05 PM   [Ignore Me] #14
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Re: Nanite Systems Sunderer


Originally Posted by Raymac View Post
Yeah, those ad hoc mobile mini-bases were great. It required teamwork to set up and they were extremely effective in helping on the battlefield. I actually enjoyed spending time hunting them down and calling out for OS's or sometimes trying to take them out with my reaver. Although, that always seemed to just stir up the hornet's nest more than anything, but it was a good way to pick a fight.

Since it was such a cool tactic that players created in PS1, I would have hoped to see something similar created for the players in PS2.
I agree, that sounds awesome, I always love making outpost bases in games like this that is sort of a defensible hardpoint.
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Old 2012-01-17, 06:06 PM   [Ignore Me] #15
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Re: Nanite Systems Sunderer


Animation for looking up on the NC pic bothers me.
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