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PSU: I wonder if this will fit... Uh... *Yanks hard* DAMN! It's stuck...
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2012-01-27, 02:48 PM | [Ignore Me] #19 | ||
Corporal
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I think the availability will be crucial, I see the Sunderer being a "See fortifications. Pick-up nearby friendlies. Drive at said fortifications." whereas the galaxy will be more of a serious strategic assault weapon with the aim of capturing large amounts of territory.
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2012-01-27, 03:43 PM | [Ignore Me] #22 | |||
Sergeant Major
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also.. unlimited ammo? sundy ftw. |
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2012-01-27, 03:46 PM | [Ignore Me] #23 | ||
Major
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Galaxy smoke-screening which would look like a typical 'common command ability explosion' would be great!
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2012-01-27 at 03:47 PM. |
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2012-01-28, 07:31 AM | [Ignore Me] #25 | |||
Lieutenant Colonel
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Loving it. |
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2012-01-28, 11:55 AM | [Ignore Me] #26 | ||
First Sergeant
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PS2 Devs: - twitter hurts my head there isn't enough space; you should be able to post 255 chars! I'm really on the fence as I think they both have something to contribute - there's always room for improvement in both as well, however.
How about a "bubble shield"-type mechanic for the Galaxy; where allied/enemy players can breach it and fire can't, but fire (excluding hard points) drains it and infantry must add power packs that expend over time, to keep it from being destroyed? Another option may be for it to explore the Emplacements idea, i.e. what if while it was deployed as a mobile base, you can establish barricades or stationary turrets outside to defend it? For the Sunderer, in the interests of reality, how about if it's imapcted with enough force from other vehicle-collisions, it can be toppled/rolled and eventually explodes if it's overturned for long enough? Last edited by Hyncharas; 2012-01-28 at 12:03 PM. |
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