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Old 2012-01-27, 08:55 AM   [Ignore Me] #16
Figment
Lieutenant General
 
Re: Sunderer vs Galaxy?


Originally Posted by psychosiszz View Post
Sunderer sounds damn cool now. Definitely going to spec for it. Though I feel 2 ATV's should be transportable on either side. Would look sweet to see them bail and chase off other land vehicles attacking the Sunderer
Why? o.O' ...That has no functional or added strategic value whatsoever. Nobody would use it, unless the Sunderer was amphibious and even then the likeliness of need, or rather, use, would be low. >.>
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Old 2012-01-27, 01:16 PM   [Ignore Me] #17
Espion
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Re: Sunderer vs Galaxy?


I assume the Sunderer will still be able to drive through base shields or have a similar mechanic?
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Old 2012-01-27, 02:20 PM   [Ignore Me] #18
SteinB
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Re: Sunderer vs Galaxy?


Originally Posted by Espion View Post
I assume the Sunderer will still be able to drive through base shields or have a similar mechanic?
On the webcast they said that EMP blasts (a utility slot upgrade available to vehicles) will deactivate shields though they didn't specify infantry, vehicle or base shields.
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Old 2012-01-27, 02:48 PM   [Ignore Me] #19
General M
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Re: Sunderer vs Galaxy?


I think the availability will be crucial, I see the Sunderer being a "See fortifications. Pick-up nearby friendlies. Drive at said fortifications." whereas the galaxy will be more of a serious strategic assault weapon with the aim of capturing large amounts of territory.
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Old 2012-01-27, 03:14 PM   [Ignore Me] #20
acosmo
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Re: Sunderer vs Galaxy?


>4x armor of MBTs
>faster than all MBTs
>can plow all MBTs out of it's way
>can resupply ammo

dunno bout you but i see myself and possibly my outfit driving convoys of sunderers.
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Old 2012-01-27, 03:35 PM   [Ignore Me] #21
Graywolves
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Re: Sunderer vs Galaxy?


Originally Posted by acosmo View Post
>4x armor of MBTs
>faster than all MBTs
>can plow all MBTs out of it's way
>can resupply ammo

dunno bout you but i see myself and possibly my outfit driving convoys of sunderers.
Yeah why use a MBT when you have a devoted driver in a sunderer, speed, transportation, and 2 devoted gunners. With guns that can be AV/AA/AI or a mix.
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Old 2012-01-27, 03:43 PM   [Ignore Me] #22
acosmo
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Re: Sunderer vs Galaxy?


Originally Posted by Graywolves View Post
Yeah why use a MBT when you have a devoted driver in a sunderer, speed, transportation, and 2 devoted gunners. With guns that can be AV/AA/AI or a mix.
also, you can have AV/AI maxes and engineers as passengers to hop out if the sundy needs repairs or additional firepower.

also.. unlimited ammo? sundy ftw.
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Old 2012-01-27, 03:46 PM   [Ignore Me] #23
Tikuto
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Lightbulb Smoke Screen


Galaxy smoke-screening which would look like a typical 'common command ability explosion' would be great!
  • (Undeployed moving) A thick lingering smoke trail to blind enemy airships behind.
  • (Deployed) A think spreading smoke field to conceal nearby friendlies and give-way for Galaxy escape.
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Last edited by Tikuto; 2012-01-27 at 03:47 PM.
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Old 2012-01-28, 05:39 AM   [Ignore Me] #24
Figment
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Re: Sunderer vs Galaxy?


Originally Posted by acosmo View Post
also, you can have AV/AI maxes and engineers as passengers to hop out if the sundy needs repairs or additional firepower.

also.. unlimited ammo? sundy ftw.
Why get out if your colleague Sundy can repair you like a Lodestar? IF.
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Old 2012-01-28, 07:31 AM   [Ignore Me] #25
SuperMorto
Lieutenant Colonel
 
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Re: Sunderer vs Galaxy?


Originally Posted by arclegger View Post
location, location, location You might not be at one of these places to pull your massive galaxy.

https://twitter.com/#!/mhigby/status/160514552998539266
This is what I was thinking, this game is going to be so different from PS1, that why they hide so much from us. The locations and needs of certain battles will change with almost every objective, unlike PS1, where every objective was the same. Hit tower then base!

Loving it.
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Old 2012-01-28, 11:55 AM   [Ignore Me] #26
Hyncharas
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Re: Sunderer vs Galaxy?


PS2 Devs: - twitter hurts my head there isn't enough space; you should be able to post 255 chars! I'm really on the fence as I think they both have something to contribute - there's always room for improvement in both as well, however.

How about a "bubble shield"-type mechanic for the Galaxy; where allied/enemy players can breach it and fire can't, but fire (excluding hard points) drains it and infantry must add power packs that expend over time, to keep it from being destroyed? Another option may be for it to explore the Emplacements idea, i.e. what if while it was deployed as a mobile base, you can establish barricades or stationary turrets outside to defend it?

For the Sunderer, in the interests of reality, how about if it's imapcted with enough force from other vehicle-collisions, it can be toppled/rolled and eventually explodes if it's overturned for long enough?
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