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2012-02-08, 07:40 PM | [Ignore Me] #122 | ||
First Lieutenant
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Great explanation. I love how the system should allow us to modify weapons right into our comfort zones as far as range and feel. Let the player decide what the gun is capable of doing. Almost reminds me of how MMORPGS have different skill sets that allow you to be more effective in different roles.
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2012-02-08, 07:44 PM | [Ignore Me] #123 | |||
Contributor PlanetSide 2
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2012-02-08, 07:48 PM | [Ignore Me] #125 | |||
First Lieutenant
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The image caption says, "via @mhigby: Here's the thing that TR soldiers see the most when fighting against the NC." Since Higby's an NC fanboi, he's basically saying when fighting NC, the TR will spend most of their time lying on the ground bleeding and getting healed by their teammates It wouldn't surprise me either if it's PS2's re-imagining of a med app + medkits rolled into one tool. If so that would mean no more medkit-popping while firing your weapon. |
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2012-02-08, 08:00 PM | [Ignore Me] #126 | |||
Brigadier General
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2012-02-08, 08:04 PM | [Ignore Me] #128 | |||
First Lieutenant
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2012-02-08, 08:19 PM | [Ignore Me] #130 | ||||
First Lieutenant
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Very cool! And don't everEverEVER worry yourself over whether you are giving us too much information! That'll never happen. The more information you give us, the happier we'll be. Trust me. And I must say I love the fact that there are still ability distinctions between the Empires, so that for example as TR/VS, no matter how hard-hitting you spec out your rifle to be, it'll never hit quite as hard as the hardest-hitting NC rifle. It keeps the empire flavors/themes alive.
Excellent, excellent...! Just what I was hoping you's say! I gotta say I can't wait to play with all of the different weapon configs... *hint* *hint* *cough*BETA*cough* Last edited by Erendil; 2012-02-08 at 08:20 PM. |
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2012-02-08, 08:34 PM | [Ignore Me] #131 | ||
thanks higby!
its always great to get some clarification on systems! and the common pool/empire specific system you describe sounds great! reminds me a little bit of the inofficial weapon-editors for borderlands! just with some balance involved having empire flavoured ns weapons is really nice, and it sounds great that you use special sets of reused parts in the weapons for all empires! thanks for the info! keep them coming that´s exactly the kind of things we love to read about!
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-02-08, 08:38 PM | [Ignore Me] #132 | |||
Captain
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Nice concept of having ES guns share same base concept. It give each empire easily recognizable weapon concept. But each type of the gun could be harder to recognize. Now they are easily recognizable in their BASE form. There will be plenty customizations, which could blend distinguishes of each weapon type. Modify gauss for more precision/power by adding a little longer barrel, similarly modify bolt driver with shorter barrel for faster shooting. And you start to have problem tell them apart on quick first glance. Are they that much customizable, or do they clearly stay apart visualy no matter what customization you do? Last edited by ThGlump; 2012-02-08 at 08:39 PM. |
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