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2012-02-05, 11:51 PM | [Ignore Me] #16 | ||
First Lieutenant
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(Most of these are just for fun)
Vehicale can break apart after sustaining sever damage into a smaller, weaker vehicle Deployable short wall that shows a blank image of whats behind it allowing infantry to hide. Its like a hologram that shows the picture of the landscape but not few infantry behind it. Combining Weapons Attaching infantry weapons onto vehicles allowing makeshift manable turrets. I can imagine a NC tank with a infantry that strapped a heavy machine gune on a flate spot and laying down firing from it. Collecting parts of weapons, vehicles, MAX suits from over empires over time allow you to upgrade your own. A mobile base |
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2012-02-12, 07:18 PM | [Ignore Me] #17 | ||
I really want to see just a diverse list of objectives. I really get off on making the smart choice, not the high exp choice.
I want to be able to cripple a base before we even step foot inside, take down defenses, power, spawns. All to make the enemy crap their pants, or more than likely to make me crap mine I think all of this will be possible in other ways within the same facility. But i enjoyed taking a group of my friends and doing Gen holds, or blowing Tech Labs. I felt like a Terrorist.... a sexy Terrorist. |
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2012-02-12, 07:24 PM | [Ignore Me] #18 | ||
Oh FYI.... something Smed said in an interview made me think TOWERS WILL BE DEPLOYABLE. So you heard it here first.
Think of the ramifications of this, costs a ton of resources, but you can drop it in a high interest area with a resource you need, or outside a base you want to Seige. And only high earning players can make the decission, maybe even commander ranks. Also means that the map will be constantly changing from night to night. Also adds for a more dramatic climax when opposing players penetrate and blow up enemy towers, KABOOM...DIVE.....ROLL. HIGH FIVE. If im right, consider me your new god. If im wrong, then... good idea right? |
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