If you were SOE, what would your 3 year development be? - PlanetSide Universe
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Old 2012-02-25, 12:31 PM   [Ignore Me] #1
DviddLeff
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If you were SOE, what would your 3 year development be?


The devs have talked about their plan for ps2 post launch to continue its development and have discussed a few things that are likely to be included (buggies, sandbox style gameplay) but what would be your three year development plan?
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Last edited by DviddLeff; 2012-02-25 at 12:38 PM.
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Old 2012-02-25, 12:36 PM   [Ignore Me] #2
NCLynx
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Re: Whats your three year plan?


Cool story bro, misread OPs post.

These are all assuming the games population will facilitate these additions

Year 1-
Merit System (If it isn't already in the game)
Add at least 1-2 Continents and throw 2-3 bases out in the ocean
Naval Warfare vehicles

Year 2-
Expand on Naval Warfare
Bring the HART back, except it takes you to different planets
Open up a second planet 1-2 continents on it at start, continents are a bit more out there (I was thinking something along the lines of Nagrand and Netherstorm from WoW) varying gravity etc (Whole bunch of possibilities)

Year 3-
Expand more on the second planet
Space Warfare (EVE-Esque but you actually control your ship as opposed to setting coordinates and it flies there automatically)

Last edited by NCLynx; 2012-02-25 at 01:04 PM.
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Old 2012-02-25, 12:39 PM   [Ignore Me] #3
RedKnights
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Re: Whats your three year plan?


Mine would go something like this:

Months Following Launch
  • More Customization Options for current stuff
  • Refine Balancing as players adapt/create strategies
  • Introduce 1-2 New Continents

By Year One:
  • An expansion allowing Orbital Stations to be fought over in a low gravity/6 axis enviroment. Similar to Caves.
  • Add Caves

Year Two:
  • Lay the foundation of an economic system, resource trade, maybe add some craftable items/upgrades to encourage use.

Year Three:
  • Space Warfare Expansion Pack:
    • Outfit Warships (See Thread)
    • Add additional Planets and a plethora of new continents. With this, begin to condense servers so that each "server" is it's own Planet.
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Old 2012-02-25, 12:54 PM   [Ignore Me] #4
Grognard
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Re: Whats your three year plan?


1 year, relentlessly rid auraxis of TR/NC...
2 year, furiously nail 1000 vanu women...
3 year, happily recover with alcohol...
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Old 2012-02-25, 01:02 PM   [Ignore Me] #5
ThGlump
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Re: Whats your three year plan?


Come on its SOE.

Year one: Release big content patch that will break gameplay
Year two: Small balance patch. Huge merging of servers.
Year three: Only 1 US server left, devs nowhere to be found to fix bugs.
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Old 2012-02-25, 01:04 PM   [Ignore Me] #6
NCLynx
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Re: Whats your three year plan?


Originally Posted by ThGlump View Post
Come on its SOE.
He's asking for YOUR three year plan if you were in charge of it. Are you SOE?
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Old 2012-02-25, 01:11 PM   [Ignore Me] #7
ThGlump
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Re: Whats your three year plan?


Bah im blind. Sory.

Year one: Adding all weapons/vehicles/continents from ps1 that wont make it at release
Year two: New areas/continent including undeground cities
Year three: Sandbox - Crating outfit towers, bases etc.
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Old 2012-02-25, 01:24 PM   [Ignore Me] #8
Whalenator
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Re: Whats your three year plan?


Originally Posted by NCLynx View Post
Naval Warfare vehicles
Fuck yes. But naval bases aren't probably going to get a lot of praise. Maybe isolated islands with one or two bases?

Originally Posted by NCLynx View Post
Space Warfare (EVE-Esque but you actually control your ship as opposed to setting coordinates and it flies there automatically)
Baby steps, Lynx. Baby steps.
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Old 2012-02-25, 01:29 PM   [Ignore Me] #9
WaryWizard
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Re: Whats your three year plan?


Year 1: Add a couple continents, fix bugs as they arise, release a patch adding content we were unable to release at launch.
Year 2: Balancing the patch after release, expand upon outfits. Naval Warfare
Year 3: 3 new aircraft for space combat, add a new class only usable in space, add space levels.

edit

Originally Posted by NCLynx View Post
Naval Warfare
that's what I forgot. damn

Last edited by WaryWizard; 2012-02-25 at 01:34 PM.
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Old 2012-02-25, 01:37 PM   [Ignore Me] #10
NCLynx
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Re: Whats your three year plan?


Originally Posted by Whalenator View Post
Baby steps, Lynx. Baby steps.
>< I know I know.... My post was basically "In a perfect world this would happen..."

I'd have to go rearrange some of those things in order for them all to be a little more accurate with development time.
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Old 2012-02-25, 04:00 PM   [Ignore Me] #11
Sirisian
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Re: Whats your three year plan?


Since the game is launching with Indar, Esamir, and Amerish I'd probably go with something like the following which would keep me buying things and playing the game. It's hard to make a detailed 3 years plan without spending a lot of time so I left out smaller cash shop updates which are kind of assumed. The game will probably fueled by content so I included some weapon and vehicle updates I'd like to see, but there would probably need to be a lot more over the 3 years with dedicated people adding them. Having 30+ weapons, 20+ vehicles with specific roles and purposes, not just adding them to add them, would be nice over 3 years and going into the future.
  • Year 1: 2013
    • January: Cash shop update: Release specials for initial players
    • February: Vehicle Update: ES Buggies
    • March: Indar cave update merging caves into the continents suface with holes (for infantry and air combat), Earthquake animation for the week randomly on Indar before the update.
    • April: Creature Pack 1 for Indar (Hostile desert creatures)
    • June: Weapon Update, Phoenix, Stryker, Lancer named weapons, not necessarily the same design
    • July: Vehicle Update: Squad remote artillery
    • August: Creature Pack 2 for Esamir (Hostile tundra creatures), Creature Pack 3 for Amerish (Hostile forest creatures)
    • September: Vehicle Update: Vulture dive bomber.
    • October: Cash shop, winter theme skins and vehicle camo and decals
    • November: Continent Update, Ceryshen released (glacial world with bridges)
    • December, First non-beta Christmas, trees and lights in bases specials in the store for hats. Snowball gun added in cash shop
  • Year 2 2014
  • Year 3 2015
    • January: Creature Pack 5 Searhus (Hostile volcanic creatures)
    • February: Skill-Tree Update: Implants Ability Unlocks (4 per class)
    • March: Vehicle Update: Phantasm (Cloaked light transport)
    • April: Continent Update: Floating Islands Added to Indar (Large land masses in the sky connected with bridges)
    • June: Weapon Update: ???
    • July: Continent Update: Hossin released
    • August: Creature Pack 6 Hossin (Hostile swamp creatures)
    • September: Weapon Update: ???
    • October: Floating Islands added over Searhus
    • November: Graphics Update: Vehicle Entering/Exiting Animations (GPUs have upgraded)
    • December: Graphics Update: Overall graphics and texture updates to keep the game modern.

So 3 new continents added to a guessed 3 released ones and some new weapons. Also assuming that technology and people's computers will get better slightly over 3 years has to be taken into account near the 3rd year as I listed.
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Old 2012-02-25, 06:35 PM   [Ignore Me] #12
Lonehunter
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Re: Whats your three year plan?


*Edited for stupidity*

I'm really worried about only 3 continents at launch, if we don't have the same amount of territory as we did for PS1 launch, then I'd make more land top priority.

Talking about the next 3 years is hard since I don't know everything that will be in at launch lol.

I would put in some Class oriented perks/research in vehicles though
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Old 2012-02-25, 07:42 PM   [Ignore Me] #13
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Re: Whats your three year plan?


Originally Posted by ThGlump View Post
Come on its SOE.

Year one: Release big content patch that will break gameplay
Year two: Small balance patch. Huge merging of servers.
Year three: Only 1 US server left, devs nowhere to be found to fix bugs.

Hehe yeah if were making troll lists I think that might be too optimistic.

Year one: Desperately try to stem the tide of free account hackers.
Year two: Realize its time to start selling power, armor colors ain't paying the bills, and damn we didn't even sell a box so were still paying for development.
Year three: Forget PS2 exists.



But assuming SOE has gotten better:

Year one: Focus mostly on game balance. Add more continents. Possibly add indoor areas like caverns again but not all focused on crazy alien crystals. Mineshafts, Subways, etc. Get those Urban terrain continents in there. Implementation of new weapons/vehicles slowly over time but only if balance is stable.

Year two: Focus on expanding the sandbox. New Planets and with them a revamp of the game rules. Removing footholds to allow for more long term victories over territory. Possibility of conquering a whole Planet for your Empire. Space Stations as the new Sanctuary/Foothold type area. Ability for an outfit to run their own Station instance.

Year three: Possibly add space combat elements as a major expansion pack. Consider adding NPC elements to the game if the idea is popular. Begin running regular events that might change things up. Like the bending just without making the game worse.
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Old 2012-02-25, 08:26 PM   [Ignore Me] #14
Warborn
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Re: Whats your three year plan?


Year 1: Fire everyone involved with the game currently because it doesn't make $20 million a month.
Year 2: Augment the staff of one guy who develops content, QAs content, moderates forums, and bans hackers with a small cactus plant. The cactus will be Planetside 2 Lead Succulent Creative Director and will be responsible for generating new ideas for the game.
Year 3: Conclude the game is a lost cause, fire the cactus, sell weapon power increasing items for $80/ea., and watch as the same suckers who still pay for Planetside 1 pay for that.
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Old 2012-02-25, 09:53 PM   [Ignore Me] #15
SgtMAD
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Re: Whats your three year plan?


no one has played this game and we have thread asking ppl what their three year plan is?

you are a friggin idiot if you have a three year plan for PS2 at this point,I would wait until beta before I started creating any grandiose long term plans.
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