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Old 2012-03-03, 02:07 PM   [Ignore Me] #91
sylphaen
Lieutenant Colonel
 
Re: Winning condition


Let me try to summarize a win condition (with an example of a TR victory) that I think could apply to PS.


1. Empires must have even populations (between 32%-34% each)
2. A minimum total of players must be online (to prevent a ghost win when no one is online)
3. Once an empire reaches >40% of global territory control, diminishing returns on resources apply (so that resources remain a limiting factor to all empire, even the dominating empire)
4. TR must control 50% of global territory vs. BOTH empires:
TR 50% / VS 25% / NC 25% is a victory
TR 50% / VS 10% / NC 40% is NOT a victory
(to prevent the gangbang of one empire by playing 66% vs. 33% pops)
5. Once TR reaches victory, all TR players online get a victory merit and some non-combat bonuses while victory conditions are met.
7a. all balance conditions must be met together at least once before a victory can happen (to prevent a ghost victory when everyone is logging back in after the night)
7b. No new victory event can happen until territory control stats even out naturally again. (to prevent another victory event happening when stats shift from 50% to 49% and back to 50%)



With such a system, a victory is so hard to achieve that they should be rare enough to make any proud of being online when it happened:
1. Empire victories are tracked: it should be possible to see when it happened and who made it happen somewhere like the SOE website where they put their stats tracking and Hall of Fame.
2. Empire victories are numbered: e.g. if you helped your empire reach Victory 3, it will show on your character stats screen with date, etc...



Let me know what you think.
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Old 2012-03-03, 02:15 PM   [Ignore Me] #92
SniperSteve
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Re: Winning condition


I doubt there will be a win condition since the contents are not fully capturable.
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Old 2012-03-03, 02:24 PM   [Ignore Me] #93
VioletZero
First Lieutenant
 
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Re: Winning condition


I think that there should be a win/lose condition that activates on the eve of the game's closure where one side can actually be victorious on each server.
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Old 2012-03-03, 10:39 PM   [Ignore Me] #94
cellinaire
Captain
 
Re: Winning condition


Originally Posted by Warborn View Post
I'm advocating some kind of win condition for Planetside 2, not Planetside 1. This is a new game. It isn't beholden to the flaws and shortcomings of its predecessor.



In my hypothetical PS2 win scenario the world resets, the characters and outfit don't. It would also be rather satisfying for the winning empire, especially if there are little rewards tied to it. Furthermore, every individual base or tower captured would be more meaningful as you know it's another step on the road to victory. I think these are all positive experiences.

Now, the question that this thread hasn't done anything to answer is why not have a win condition? What does it take away from the game? So far, as is typical for threads where someone suggests the game depart from how things worked in Planetside 1, it's just people providing content-less posts which say nothing more than "no". If you really can't think of any reasons why there shouldn't be any win conditions, beyond "no" or "it's Planetside there should be no win conditions" or the equivalent, it really speaks volumes about how weak and unsupported the contrary position to win conditions is.
Hehe if I sounded like 'there should be no winning condition in PS2', I'm sorry about that. I just posted my opinions because some people don't seem to put characteristics of MMOFPS genre into consideration
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