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PSU: how many bodies could i squeze in the trunk of my MAX
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2012-03-03, 01:06 PM | [Ignore Me] #1 | ||
First Lieutenant
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I haven't heard anything on these topics yet, so I pose these questions to anybody who can answer them, or wants to comment on them. Feel free to spew your opinion or ask your own questions. Questions that rank high on the "important-o-meter" will be added. Confirmed answers to questions will be added as well.
Questions about PS2's radar:
P.S. Also feel free to rip on my categorization. Constructive comments welcome. Last edited by Eyeklops; 2012-03-03 at 02:09 PM. |
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2012-03-03, 01:19 PM | [Ignore Me] #2 | ||
Lieutenant Colonel
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One thing I do not want is infantry positions showing up. I do not mind motion sensors or similar flashing if someone is nearby, or locations shown where troops have been spotted, but I do not want to see them moving like you could with the interlink benefit or audio amp.
Its just a way to get cheap kills with minimal risk. |
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2012-03-03, 01:30 PM | [Ignore Me] #3 | ||
Captain
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I believe you should be able to see where the enemy is if you have eyes on the enemy and possibly some piece of equipment or implant.
Then it should only be broadcast to your squad and an enemy engineer or leader could have a passive jammer that prevents his/her location and the location of anyone nearby being transmitted. |
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2012-03-03, 01:31 PM | [Ignore Me] #4 | ||
Lieutenant Colonel
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Higby did mention that defense will be favored vs. offense so we may see a come back of the interlink radars. They could add more stuff to circumvent radar detection though.
e.g. sacrificing a module on your rifle to not be on radar, class specific items, destroying base antennas that provide interlink benefits, etc... @DayOne: good call on the jammer stopping the relay of friendly soldier positions to the enemy radar. Last edited by sylphaen; 2012-03-03 at 01:33 PM. |
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2012-03-03, 02:43 PM | [Ignore Me] #7 | ||
Major
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I hope spotting isn't in the game...
But if it is, so long as it's limited to squad's and not an empire wide thing (I.E. one guy sees you then the entire empire knows where you are). Actually now that I think of it, PS1 had a pseudo "spotting" mechanic where if you looked a person for a few seconds they would show up on radar regardless of detection. Spotting is fine in smaller, more instanced games like BF, but in a persistent game like PS2 I'm not sure how well that would translate. And don't even throw the realism card into this, or I will slap you across the face. Realistic ≠ Fun |
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2012-03-05, 12:59 AM | [Ignore Me] #9 | |||
Colonel
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One more reason to NOT have OS's!
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Bagger 288 |
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