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Old 2012-03-08, 01:53 PM   [Ignore Me] #1
Hamma
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Question New Killcam Info via Higby


Consolidating discussions so everyone has the most up to date information.

Two new Tweets via Higby:

The killcam in the game right now is not the intended final implementation. We ALMOST removed them for the demo, actually.
http://twitter.com/#!/mhigby/statuse...27451127341057

re: killcam I'd like to build it to be a UI w/ 3d view of your killer (not in world) and shows stats like the LoL "death recap"
http://twitter.com/#!/mhigby/statuse...28533345861632

Discuss!
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Old 2012-03-08, 01:54 PM   [Ignore Me] #2
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Re: New Killcam Info via Higby


Yes! What I always imagined it should be!
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Old 2012-03-08, 01:55 PM   [Ignore Me] #3
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Re: New Killcam Info via Higby


Phew
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Old 2012-03-08, 01:55 PM   [Ignore Me] #4
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Re: New Killcam Info via Higby


Yeah thats what I wanted.
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Old 2012-03-08, 01:55 PM   [Ignore Me] #5
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Re: New Killcam Info via Higby


Can we now please do away with the myth that the devs don't pay attention?
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Old 2012-03-08, 01:56 PM   [Ignore Me] #6
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Re: New Killcam Info via Higby


I'm completely okay with this.

Like okay^3. Maybe ^4.
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Old 2012-03-08, 01:57 PM   [Ignore Me] #7
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Re: New Killcam Info via Higby


Sounds a lot better than it is now.
Someone suggested that we have a "virtual simulation" of the kill so that it doesn't give away the actual position (for people who like to see how they died).
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Old 2012-03-08, 01:58 PM   [Ignore Me] #8
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Re: New Killcam Info via Higby


Originally Posted by Alduron View Post
Sounds a lot better than it is now.
Someone suggested that we have a "virtual simulation" of the kill so that it doesn't give away the actual position (for people who like to see how they died).
I support this but so long as the killcam doesn't give away positions that's okay with me.
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Old 2012-03-08, 01:58 PM   [Ignore Me] #9
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Re: New Killcam Info via Higby


I'm cool with the "ideal implementation", just give us a decent amount of time to see ourselves while dead/around us to judge if we get a res or not.

Or then dont change the view anywhere, just put the "3d model" and info as a layer on the "normal screen" instead of it switching to a whole new screen which makes you unable to see the place where you died.
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Old 2012-03-08, 01:59 PM   [Ignore Me] #10
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Re: New Killcam Info via Higby


Originally Posted by Raymac View Post
Can we now please do away with the myth that the devs don't pay attention?
The PS2 devs are the best listeners I've ever encountered. I don't know of another game that has as much dev interaction as they do with us.
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Old 2012-03-08, 01:59 PM   [Ignore Me] #11
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Re: New Killcam Info via Higby


Good to hear.

No Kill Cam!
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Old 2012-03-08, 02:00 PM   [Ignore Me] #12
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Re: New Killcam Info via Higby


Originally Posted by Alduron View Post
The PS2 devs are the best listeners I've ever encountered. I don't know of another game that has as much dev interaction as they do with us.
This.
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Old 2012-03-08, 02:00 PM   [Ignore Me] #13
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Re: New Killcam Info via Higby


I'm glad they're listening, but I hope this doesn't turn into a game where they're too passionate,and every time they hear a good idea they have to implement it and thus drag out development time.
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Old 2012-03-08, 02:01 PM   [Ignore Me] #14
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Re: New Killcam Info via Higby


It's great to know higby et al are listening and acting.
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Old 2012-03-08, 02:02 PM   [Ignore Me] #15
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Re: New Killcam Info via Higby


will this UI killer-cam be in addition to a corpsecam?

no corpsecam at all would harm the reviving medics. and the support classes have been losing more than enough functionality by now.

but hellyeah for killing the killcam like it was in the demo.
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