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2012-03-08, 04:38 AM | [Ignore Me] #46 | |||
Colonel
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Planetside was always an exception to this cos it was such an unique game that you either put up with the horrible gunplay (IMO) or skipped the amazing game entirely. Same goes here. The TTK is still far off from what I usually prefer, but the game overall looks so frigging amazing that it wont stop me from playing it. If nothing else, I can do non-combat roles and still enjoy the game. That said, I dont think Planetside 2 would work with any lower TTK cos of it's scale. The current one seems like a pretty good midroad between too fast and too slow. And well, if I have to choose to be killed by a camper or have to do a multi-second gun duel in every encounter, I choose getting killed by a camper. I'm sorry but I just do not enjoy those ridicilous duels, I come from too much realism background for that Also, I'm just about the last killwhore you'll find on this planet. Shooting people on the way is secondary for me, it's always been about objective for me. But since I do have to shoot the people on the way, I prefer they die in a moderate time instead of having some god damned duel every time.
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Last edited by Coreldan; 2012-03-08 at 04:41 AM. |
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2012-03-08, 05:34 AM | [Ignore Me] #48 | ||
First Sergeant
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TTK in vid are really not that low, I'd say they are in between BF3 and ET:QW, that sounds a-ok for me, we'll see when the fights get really massive.
Recoils were feeling indeed a bit lacking in.... I don't know, weight. And too many animations were missing, so I feel it's too early to tell. Overall, the first seconds of seeing infantry combat, I disliked the guns feeling. But funilly, the big picture in the end is really good. I don't know why, but the feel is there, despite a few issues in apparent gun handling. And please, no, no screen shaking, bullets immobilizing you, all this overdone crap seen in BF3. When I play a shooter, I want to play. When I'm frozen, I can't play. When a random explosion nearby screw up my aim, I can't play. This is something I really hate in BF3. Tactics relying on preventing the ennemy to play the game are going to frustrate many |
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2012-03-08, 07:18 AM | [Ignore Me] #49 | ||
Corporal
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From all the FPS' i've played, I'd agree that smoother aiming systems are much better for overall gameplay. BF:BC2/BF3 shooting mechanics may be realistic but can get very frustrating, esp in a game with a long TTK. You want fights to last ages, not individual battles or it becomes annoying.
COD4 had one of the best aiming systems, the gun went where you wanted it to go and the recoil was enough so that it was managable. I'm not arguing for a insanely floaty, can't feel the gun at all idea. But for a game in which TTK is longish, but you want to make gameplay fast paced you need an aiming system where the gun feels apart of you and not a laggy, un-responsive hinderance (BF3). Obviously none of us can know what it's like current, but from that video it seemed half decent and the only real issues was the server/game lag he kept getting (which is due to it clearly being in alpha). |
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2012-03-08, 12:33 PM | [Ignore Me] #51 | |||
Major
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It's hard to describe but Counter Strike gets it spot on, so that's the best way I can describe it. |
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2012-03-08, 12:54 PM | [Ignore Me] #52 | ||
First Sergeant
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IMHO, sorry SoE, the Shooting mechanics are really terrible right now... as they are now.
It´s like Quake3 or Seriuos Sam -> Spray and Pray Gameplay. Which takes away a lot of player skill - in sense of aiming and weapon Control... mastering your weapon. I am talking about Assault Rifles, which were showed in the Videos. The weapons got almost no spread and the players are just holding down the Fire-button until the Enemy is dead or the clip is empty. That´s terrible. No need for short fusillades/volley (don´t know the right word in english) to keep control over your weapon to be able to fire accurately. That´s not like PS2 should be... IMHO. |
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2012-03-08, 01:39 PM | [Ignore Me] #54 | ||
Colonel
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Neither of them were good shooters, that caliber is not even a common full auto round just about nowhere in the world for that reason alone.
Now here is a professional with a caliber that one might actually use in a combat situation (nothing wrong with 7,62x51, but theres a reason its not used in assault rifles much anymore) The second video you posted, the guy has probably never before fired a weapon judging from his stance or at least if he has gotten any firearm training, the instructors need to get fired. How about another famous assault rifle caliber? I'm not for no-recoil, but the videos you showed are definitely what it should be either. EDIT: Oh, heres the same gun than in the other video you posted and the same caliber as in both of the videos you posted, just with a much better shooter (note: you need to put it on 240p for sound to work): Hey, moar!
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Last edited by Coreldan; 2012-03-08 at 01:44 PM. |
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2012-03-08, 01:57 PM | [Ignore Me] #56 | ||
Contributor PlanetSide 2
Creative Director |
Hey, thanks for the feedback. We know we have a lot of work to do to get our gunplay feel up to snuff. We're working on it. Keep in mind I was running around with a forward grip which does cut down on recoil quite a bit!
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2012-03-08, 02:04 PM | [Ignore Me] #57 | ||
Colonel
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What downside does the vertical grip have?
That thing in BF3 is a huge netgain on just about every weapon, that is no sidegrade. If you need ideas, perhaps.. longer reload? Those things are a bit on the way when reloading at least on shorter weapons. Talking about reloading, can we please have smart reloading so that it wont pull the cocking handle if the weapon isnt dry? Also, why was nobody using the full size weapons? I noticed you had selected the full size Gauss for medic only, while at least your light assault and engi used the carbine? How are these two different? Thanks for your reply though, and remember that we're just so "bloodthirsty" cos we dont get to play the game and rip apart every video and screenie we get. We honestly dont have a clue how the weapons act cos we werent behind the monitor controlling the recoil. We're just grasping at what we barely can. @Gortha, well nobody sane would really be running and gunning anyways That said, competing in practical shooting, firing a 7,62x39 on the move isn't that hard either. Given, thats semi auto experience, but perhaps look at this video from http://www.youtube.com/watch?feature...L9JLTPY#t=148s 2:30 or so.
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Last edited by Coreldan; 2012-03-08 at 02:07 PM. |
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2012-03-08, 02:12 PM | [Ignore Me] #58 | |||
Contributor Major
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Glad to see you guys are taking the issue seriously. This aspect of the game is critical for both immersion and player enjoyment. This could be a whole new avenue to further diversify the empires to emphasize there differences between the traditional differences that were in Planetside 1 and shields. |
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