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2003-03-04, 07:16 PM | [Ignore Me] #16 | ||
It would only hurt the "1337" squad to not fill in their holes. I love seeing those a-hole clans get pwned. I know if I'm running 2 squads, and I'm 2 maxes and a pilot short on squad b, I'm picking up a) the first name I recognize or b) the first max or pilot out there looking for squad. I can always create a third squad if more clanners show up.
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2003-03-04, 07:24 PM | [Ignore Me] #17 | ||
Lieutenant Colonel
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I'm going to have mostly covert/special-ops that take over 10-15 minutes to set up and the most dangerous (fun) part is over in about thirty seconds (if that). Most will take two or more squads working in tandem, so if you're patient and can follow directions, come on, we could use some help.
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2003-03-05, 04:00 PM | [Ignore Me] #20 | ||
Private
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In SG we usually will let people tag along with us and almost always appriciate some help in ww2ol at least. I'm sure in PS we'll be looking for more help as the gameplay would be condusive to that. I know I'll be able to find other squads to work with when not many SG are online (which will be rarely).
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2003-03-05, 04:18 PM | [Ignore Me] #21 | ||
Private
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Battles by neccessity will require teammates working together, with set strategies and positions. However, let's face it the more people you have the more cannonfodder you have, and if a squad has it's own set positions, then great but it will never hurt to have a few more people around to shoot/get shot at, even if they are working somewhat independently. Since experience is shared equally, and the commander of the squad/platoon will get his BEPs (maybe even more if he's commanding more people, don't know), then it seems like it can only help you, not hurt you.
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