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2012-03-17, 09:03 PM | [Ignore Me] #212 | ||
Private
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Just an idea from my favorite game of all time:
Their primary use was anti-infantry, with side roles of anti-air and anti-vehicle. Slower than tanks, but faster than a running infantry, they were designed to have the height advantage, superior fire power and speed to dominate over infantry. Due to their size and the way they fired their missiles, they were only ever good at close - medium range verse tanks. |
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2012-03-17, 09:12 PM | [Ignore Me] #213 | ||
Corporal
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Want mech? Play MECH-Warrior.
Want to ruin an MMO-FPS? Put Mechs in it. This topic pisses me off so much it hurts. How you possibly twist your thoughts towards thinking having BFR/Mech in the game is completely beyond comprehension. |
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2012-03-17, 09:13 PM | [Ignore Me] #214 | |||
Sergeant
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-They looked cool, -They had a specific role, -They were balanced, -And they were fun. |
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2012-03-17, 09:24 PM | [Ignore Me] #215 | ||
Captain
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I don't give a shit whether they are made out of pixie dust or cr5 farts,when BFR's were put in the game it led to the biggest pop drop in the history of PS, that isn't any wild science fiction,its a damn fact, one that Smedly himself has acknowledged by saying that BFRs won't be in PS2,all SOE had to do was read the "quit" survey data to figure that all out.
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2012-03-17, 09:34 PM | [Ignore Me] #216 | ||
Contributor Major
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It occurred to me that a Mech style vehicle would be a nifty replacement for the One-Manned Field Turret (OMFT) from PS1.
Pretty simple really... Instead of just magically placing the turret, the Engineer would get into the vehicle and take it to the location where he needs it deployed. Once deployed, anyone he wants will be allowed to use (but not relocate) it. While the Engineer is moving the turret it has minimal firepower, but once placed it has access to its specialized weapon (which can be customized). I'd make it so that a fully advanced Engineer can only deploy 3 Mech-Turrets at a time, however they would be able to be placed anywhere they can physically fit in the game world. I'd also go so far as to make all turrets of all types exist only if an Engineer placed them, including those deployed inside bases. These Mech-Turrets would then be the PS2 equivalent of the base-bound turrets of PS1 as well as the PS2 equivalent of the OMFT (as well as a modestly useful, over sized, and cool looking, MAX for Engineers). This seems more entertaining for Engineers than just having the magic gun for turrets. Also, the size of the Mech would give enemy scouts an idea of where turrets may be placed much easier than attempting to spot an Engineer running around with a giant glue gun. Personally, I'd take pride in being part of a Mechanized Corp. of Engineers if I got to have one of these things! Last edited by Tatwi; 2012-03-17 at 09:40 PM. |
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2012-03-17, 10:01 PM | [Ignore Me] #217 | |||
Colonel
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I tend to be more open to balanced ideas if I think they can make the game more enjoyable. Makes you wonder what others are thinking as they post in this thread, doesn't it? They were okay. I wouldn't call their design "cool". The lack of arms bothered me. Really? I don't understand how a topic about a vehicle chassis in a game could make anyone emotional. I mentioned before I'd prefer if they launched with 30+ different vehicles so there was some variety in the game. I think the developers releasing with only a handful is making people short-sighted. We know they'll probably add stuff like buggies or a phantasm, but beyond that you have people that are fine if they didn't add anymore vehicles. Starting to think maybe we have some PS1 vets that don't like vehicles.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-03-17, 10:14 PM | [Ignore Me] #218 | ||||
Lieutenant Colonel
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That's an interesting conclusion. I haven't noticed any inexplicably strong resistance to well thought out vehicles. |
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2012-03-17, 10:45 PM | [Ignore Me] #219 | |||||||
Colonel
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Point out where I said that please. Unless you think my tongue in cheek statement that they couldn't be aircraft or boats was serious. I also said you wouldn't want them as transports since it would look pretty silly.
Treads and wheels have no practical value other than coolness. There is nothing either of those can do that hovering can't. And several things hovering can do that wheels and treads cannot, such as going over water and strafing. And don't even think of trying to argue that their downsides gives them a role after all the nonsense you've spouted about how legs downsides are impossible to balance for and would ensure nobody would use them. Your self described logical reasoning requires that all wheeled and tracked vehicles be removed from the game because they are subpar to hovering. Last edited by CutterJohn; 2012-03-17 at 10:54 PM. |
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2012-03-17, 10:46 PM | [Ignore Me] #220 | ||||
Private
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Remember - you are the one proposing a mech that is more powerful than a MAX. I am just drawing equivalents with an upgraded MAX.
The answer to why MAXes might be pulled over lightning/MBTs could be (and thanks for some of the suggestion in a previous post):
That's off the top of my head. Of course, some of those you will point out can be performed by a mech. Which gets back to duplication of roles again and why I suggested an upgraded MAX. |
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2012-03-17, 11:12 PM | [Ignore Me] #222 | ||
First Sergeant
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I like the idea of smaller mechs.
And instead of the VS having a humanoid thing, I think they should have some insect-like thing. Making a human looking thing is pretty backwards for the VS. |
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2012-03-17, 11:22 PM | [Ignore Me] #223 | ||
Private
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BFRs were definitely a disaster in PS1, their introduction to the battlefield ruined so many aspects of PS1 it wasn't even funny.
In PS2 if Mechs were balanced to begin with and had a role, i wouldn't mind - with our current variety of vehicles i'd have to strongly oppose their addition at this point though. I'd strongly oppose any mech stronger than a MBT regardless, mini mechs sound somewhat interesting but what role would they fill that isn't already filled well enough? If they had the ability to traverse terrain tanks couldn't reach - and were a bit weaker than tanks in dps and armor maybe they can have some viability. |
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2012-03-17, 11:25 PM | [Ignore Me] #224 | |||
Contributor PlanetSide 2
Game Designer |
Lightnings are light tanks and have a niche as the best ground-based AA and are fast. 1) Driver AA gun - Lightning is the PS2 successor to the Skygaurd and has the best vehicle-based AA (per Nanite vehicles webcast) 2) Speed - Lightning is faster than any MBT, this means it can actually keep up with a sunderer, which is also faster than any MBT. 3) More flexible driver gun - in addition to AA it looks as though the Driver gun of the Lightning is more flexible and has better specialization options. 4) Weak armor - it will die in a few hits compared to MBTs 5) Resources - it can be safely assumed that the lighting will cost less than a MBT in resources. 6) Power - overall firepower of lightning is lower than MBTs. The lightning's role is AA, escort, rapid advance flanking light tank. As its name might imply... MBTs are slower, have more armor, more firepower, an heavier armament, but not as good AA as the lightning. It has its niche due to speed, cost, and AA superiority, much like the Skyguard had a niche. Maybe a player is low on resources, so he pulls a lightning instead of a MBT. Maybe a player wants to do some AA support, so he pulls a lightning instead of a MBT (which has inferior AA, is slower, and would be stationary while firing the secondary gun without a second crew member). So no, the lightning does not duplicate the role of the MBTs. |
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2012-03-17, 11:34 PM | [Ignore Me] #225 | ||
Colonel
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Thanks M. I was using an ancient technique known as sarcasm to point out that vehicles that superficially look similar can have different strengths and weaknesses and different reasons for being pulled.
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