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Old 2003-03-03, 11:38 PM   [Ignore Me] #16
Moloch
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nah, the interview said they take all damage unless you drop from a certain height, too high for yer femurs but too low for the KDs to kick in. Also, don't expect flames on this forum, they rarely show up. That s*** is for the OFs.
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Old 2003-03-04, 01:27 AM   [Ignore Me] #17
Marlboro Man!!
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how high can you actually fly? or has this been disscussed? i mean videogames have to have a boundry of somesort. so how "high" can you get in this game??


wish i could figure out this damn sig thing!!
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Old 2003-03-04, 05:19 PM   [Ignore Me] #18
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Pretty high actually, high enough that you shouldn't worry.
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Old 2003-03-05, 01:57 AM   [Ignore Me] #19
Moleculor
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Ok everyone, I should jump in here and detail -exactly- how I've read kinetic dampeners work....

They work -exactly- like parachutes. If you jump out of a Galaxy too LOW to the ground, you -will- get hurt, because the dampener/chute won't have time to activate. There is the possibility that you can -die- from jumping too low.

If you jump above a certain altitude though, your dampeners will kick in, and you will land safely (and quite possibly unharmed, with -no- chance of getting even the tiniest bit brused... from what I've read).
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Old 2003-03-05, 07:19 AM   [Ignore Me] #20
Hawklans
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Moleculor - you seem to have hit the nail on the head... from what i have read thats pretty much exactly as the developers describe it...

too low and say ouch.... too high and say "nice view, i think i will have a sandwich"

one thing, i presume you can take fire damage while falling? as if you were on the ground?

Jumping at great height over an enemy base and dropping on them is one sure way to wake the b****rs up
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Old 2003-03-05, 09:56 AM   [Ignore Me] #21
LesserShade
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exogen huds are dreamy I still use that hud
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Old 2003-03-05, 12:58 PM   [Ignore Me] #22
NeoTassadar
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Yes, you can safely assume that you are not invincible while falling. And I don't know how damage reduction got started, but from all I've read, it's damage negation when you fall and kinetic dampeners kick in.
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Old 2003-03-06, 02:19 AM   [Ignore Me] #23
Monsoon
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Originally posted by sandmtrailboss
oh ok. i kinda wish there was like two little blue jets under your feet or something like that.
and possibly jet packs
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Old 2003-03-06, 08:23 AM   [Ignore Me] #24
Moleculor
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JETPACKS ARE EVIL AND IF THIS GAME EVER HAS THEM IN SUCH A COMMON FORM SIMILAR TO TRIBES, I WILL NEVER PLAY IT!!!!!!!!!

*cough*

Anywho, yeah... there's no damage 'reduction' in this game. It's all about the negation baby, yeah baby, yeah....
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Old 2003-03-06, 08:56 AM   [Ignore Me] #25
MrVulcan
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ummm dude, only the vanu max has jet packs, and they are more of jump packs, not jet packs....
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Old 2003-03-06, 03:39 PM   [Ignore Me] #26
Moleculor
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I know.
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Old 2003-03-06, 03:46 PM   [Ignore Me] #27
TheKing
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i understand the ceiling on the game will be high enough that planes wont have to worry to much of ground unit but they wont really be able to scout from that height either.
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Old 2003-03-06, 04:47 PM   [Ignore Me] #28
Daedalus
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It would be pretty weird in the beta when the ceiling height isn't fixed to see HARTs spawning below you
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