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2012-03-25, 11:09 PM | [Ignore Me] #46 | |||
Colonel
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2012-03-25, 11:28 PM | [Ignore Me] #47 | |||
Sergeant
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It doesn't matter what the "current version" shows or what the "intentions" are or are not. Demand a proper, complete game and always bring up significant issues you have until they are fixed. |
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2012-03-26, 12:05 AM | [Ignore Me] #48 | |||
Private
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Of course this is all within reason, from my early days here (roughly 3 weeks) this is by far the most mature community I've met in a long time where people respect others opinions (most of the time) and have intelligent debates. |
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2012-03-26, 12:07 AM | [Ignore Me] #49 | ||
Corporal
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1000x yes. The Battlefield maps got progressively worse the further they started expanding towards the console market. A solid minimap is a quality of life improver. Bad minimaps have made me stop playing games *cough* bf3 *cough*.
Personal needs: - Stationary direction markers (N, S, E, W) - Grid feature that tells you what grid you're in - Teammate markers - Vehicle markers - Enemy markers - Player directional indicator - Distinguishable terrain The modern art shit in minimaps nowadays is painful to look at an detrimental to any game that uses that style. BF3 has, without a doubt, the worst minimap I have ever seen in gaming. I would rather it just not exist and let me guess what direction I'm going.
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Last edited by KrazeyVIII; 2012-03-26 at 12:09 AM. |
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2012-03-26, 12:23 AM | [Ignore Me] #50 | |||
First Sergeant
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Minimap spotting is "Yes, there's X in that direction at around this distance. You've still got to work out where he is"" 3D spotting is "Aim right here." |
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2012-03-26, 12:56 AM | [Ignore Me] #51 | ||
Captain
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I <3 Nuclear Dawn mini map, other then no grid lines. And no vehicles. (even the maps that are too big to navigate without them usually end up running on easily recognizable landmarks instead)
http://toastervision.com/wp-content/uploads/2011/10/Selection-Screen.jpg (img was too large to include in the post, imo) Of course it would need some changes other then the map size. The minimap is toggleable between a full zoomed out mode where N is is always N and the player cursor changes direct, or zoomed in version on the player (default view) where the player is always facing N and the map spins around the player. The white square (if you wondering) is the RTS commander's view point. The Solid dots (variable size) are priority control points. (gives the commander resource to build stuff) All players are arrows, colored appropriately for their faction, red or blue. Squadmates are green arrows. The square icons are RTS built structures. The FPS player view sees allied only structures through walls when they're close enough with a signifying icon that floats over the building. (So we can see where to go to get to a resupply station and/or allied gun turrets) Enemy players and enemy buildings only show up when a ally is within a certain range and in LOS. White circles are available spawn points that the RTS commander builds for the FPS players. That white bulls-eye target is the selected spawn point for that player. Hell what hte hell am I talking about again? I just love ND as it's one of the few games that's tiding me over until I get my hands on PS2. Too bad there are no vehicles. Last edited by Kran De Loy; 2012-03-26 at 01:00 AM. |
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