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PSU: Roadkill, its whats for dinner.
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2012-03-26, 04:43 PM | [Ignore Me] #31 | |||
General
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The only possible problem with score/min is making them equal enough so that kills don't trump everything. But I think this could be fixed or balanced out easily enough. |
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2012-03-26, 05:16 PM | [Ignore Me] #33 | ||
Major
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As do I.
However there is a certain type of person that demands to be rewarded for what they do. They are generally rewarded based on kills since they are kill whores. This is why I bring up the fact that Support gets screwed. Empires should receive rewards as a group, not individuals.
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2012-03-26, 10:11 PM | [Ignore Me] #34 | |||
Sergeant
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Malorn,
I'd love to see these kinds of things promoted and emphasized, while still having the other stuff be able to be accessed. Is this kind of stuff doable in PS2? These kinds of result-based stats could really lend themselves to some great immersive propaganda.
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2012-03-26, 10:19 PM | [Ignore Me] #35 | |||
Major General
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I really do think thats the beauty of it, it really does depend on your goals as an individual or outfit, some people play for kills, K/D KPM, bases, achievements. its really all good. |
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2012-03-26, 11:01 PM | [Ignore Me] #37 | ||
First Lieutenant
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Winning based on xp or resources or K/D etc is lazy design period. We are fighting for territory, we should win by capping said areas. They seem to want to make it boring with just constant circling around each other and capping but they are gonna need somethin that is physical, tangible, and meaningful, and its gonna have to seem as some kind of endpoint or breakpoint like a cont cap in ps1 was.
Just completely meaningless and boring "wins" based on some boring tally is so completely uninteresting to me. Its very cheap and lazy design and will not keep people playing. You get no sense of accomplishment from boring numbers, nor is there any sense of you winning a hard fought battle when at some random point all of a sudden you get some message saying you reached and arbitrary number. Who effin cares. They gotta get some real win scenarios in and not take the lazy route. While i would play short term, screwin this aspect up would kill it long term for sure. Now i know their very limited number of conts and the terribad safe zones on each cont mean that old ps1 "win by capping the cont" idea wont work, but that doesnt mean they have to give up and go the stupid route. This is definitely an area that will need alot of ideas to come up with something else that could be used instead.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. Last edited by BorisBlade; 2012-03-26 at 11:05 PM. |
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2012-03-26, 11:08 PM | [Ignore Me] #38 | |||
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2012-03-26, 11:45 PM | [Ignore Me] #39 | ||
Major General
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I really like gw2 system of winners every 2 weeks.
You could do the same in ps2 based of empire resource gains. Your total resources gained over 2 weeks basicly = empire points since the resource ticks are based off land you own at the end of 2 weeks or maybe well beforehand, you can see a clear winner who held the most land over a period of time, not just at the last min. |
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2012-03-27, 12:21 AM | [Ignore Me] #40 | |||
Contributor PlanetSide 2
Game Designer |
Players will improve the stats the game tells them to improve. Sort of like one of Homer Simpson's great quotes... "Women will like what I tell them to like." |
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2012-03-27, 12:22 AM | [Ignore Me] #41 | |||
Contributor PlanetSide 2
Game Designer |
That's a sort of resetting victory condition that doesn't hurt the gameplay, I like it. |
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2012-03-27, 12:23 AM | [Ignore Me] #42 | |||
Corporal
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Fun was always my motivator, and I was always capable of making my own. Maybe that's why I'm content sucking as an infiltrator, as long as I set a goal and have fun trying to achieve it. I've noticed that 'fun' tends to have a very specific definition among many PS1 vets, or even PC gamers in general. Most of it comes from the method of input for the game though. I'm procrastinating some coursework, so I'll elaborate in an unnecessarily lengthy way. For the dedicated PC gamer to find a game fun, it must make full use of the keyboard and mouse as input devices. PC games appear to be deemed "dumbed down" if they fail to include such things as freelook or several weapon holsters. Iron sights also fall into this category, since ADS is considered a mechanic necessitated by console controllers. TTKs need to be fairly long to reward sustained fire over a specific point, since a mouse is arguably more capable of such things. Input must also be specific and calculated, in the sense that raw reflex is not rewarded. The prime example is that of the quick knife/quick melee. Because it allows a person to rifle butt with one quick button press in close quarters, as opposed to a key stroke combined with a well-timed click of the mouse after the knife has finished drawing, it is considered a dumbed-down mechanic for console kiddies. "Accessibility" has become somewhat of a naughty word to many people, regardless of console or PC preference, because they feel that the game series they love is "theirs" in some sense, and making it easier to transition into by way of implementing mechanics similar to other popular games is, in essence, intruding upon what they know and love. For PS1 veterans, PS2 is looking this way. For consoles, consider Dark Souls compared to Demons Souls. The Demons Souls crowd felt Dark Souls was a much less difficult game by comparison, and there were many that didn't take to that change very well. 'Tis the dilemma of continuing a series. I do hope for cont locks, though. That was something I liked in PS1, since it gave people a reason, though a meta-game reason, to fight for a continent. With no motivation aside from some ill-elucidated resource system, it seems like it'll be little more than a glorified continent-wide deathmatch. And as much as I can enjoy CoD or BF3 from time to time, I would prefer something a little more immersive. Last edited by Neksar; 2012-03-27 at 12:50 AM. |
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2012-03-27, 02:24 AM | [Ignore Me] #44 | |||
Major General
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its a further look at GW2s score, while its more meaningful in GW2 since servers are then roated, in PS2 it would jsut add to a sence of accomplishment for an empire. so yea i figure the way points are generated are similar to how resources in PS2 will work, so they could have the same sort of bonuses as GW2 for holding specific points. in GW2 each empire gets points for the land they control at the time, every 5 min, i think that will be prettymuch exactly how resources work(how they're distributed is another thread) |
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2012-03-27, 03:59 AM | [Ignore Me] #45 | |||
Second Lieutenant
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So then you can take your stat sheet and waggle it in front of people and say "Look, I rezzed 102 guys last night and healed 2,874 hit points and ended with 602 assists. Without me the war effort would have been 602 kills harder to achieve" Or, "I used 8,402 units of engy glue in a 4 hour period last night. That's a total of 400 complete vanguards repaired. I saved the faction XXXX resources" That way support players like myself have some measure of worth that isn't K/D. The knuckledraggers can wave their K/D ratios as much as they want but without a sunderer and galaxy to provide a forward base, they're not gonna be combat effective. Just remember that! Last edited by StumpyTheOzzie; 2012-03-27 at 04:01 AM. Reason: typos and knuckledragger paragraph |
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