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PSU: Will my 8.8k modem run this game?
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2012-03-27, 11:38 AM | [Ignore Me] #196 | |||
Colonel
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2012-03-27, 11:47 AM | [Ignore Me] #197 | ||
Sergeant
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Interesting posts and points from a number of people.
From my perspective, when I first saw the gameplay videos released and subsequently those from GDC I knew right away that the mechanics/style of combat was going to be a BF3 rip off. The pacing looks just the same, and anyone who has played BF3 or COD is being disingenious if they advocate that those PS2 videos did not indicate that. However, I felt that this was acceptable as I don't mind those games as a brainless way to fill an hour or 2. They are purely reactionary FPS games of a particular brand or style. I was willing to give those mechanics and style of play a chance within what I thought was going to be the same kind of MMO frame that PS had. The I read the Reddit Q&A. Essentially, the strategy and tactical element of PS1 seems to have been abandoned in favour of a quick thrill, mindless firefight around a meaningless base on a meaningless continent with none of the actual war strategy that made PS so good. Now it remains to be seen if the class system can create enough of a tactical playstyle that team work and interaction is preserved, but at this stage it's looking unlikely. If there is no tactical/teamplay interaction and no strategic driver then there is no point in playing the game over BF3/COD. Those players already fans of those games are going to stick with them. However the PS faithful who have paid over a $1000 to SOE are going to get nothing that resembles our beloved game. |
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2012-03-27, 11:55 AM | [Ignore Me] #198 | |||||||||||||
Colonel
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Existed in PS1 for 9 max classes, and the 20 some odd vehicle classes. Ignores that fact that people did everything themselves in PS1. There was no need for a medic class since 75% of people were medics, and 95% were engineers, because it hurt nothing to carry those tools around.
Or whatever. Sure. PS1 was the best game ever and nothing needed changing, and PS2 is a pure BF3 clone with absolutely nothing new to offer in any way, and will fail because its copying BF instead of copying PS1. |
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2012-03-27, 12:35 PM | [Ignore Me] #199 | ||||
Second Lieutenant
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The important thing to remember about apologists, ladies and gentlemen, is in the face of a critic, they will say anything, literally anything, they can to 'discredit' an opinion, just short of actually addressing the central issue. |
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2012-03-27, 12:39 PM | [Ignore Me] #200 | |||
Contributor Major
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Last edited by ArmedZealot; 2012-03-27 at 12:41 PM. |
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2012-03-27, 12:53 PM | [Ignore Me] #201 | |||
Brigadier General
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Right off the bat, the hex / territory capture addition is a gigantic leap forward in overall strategy. In PS1 with the lattice, every battle was just a hop to the next base where you grind away at the same doorway or stairwell until you break through. Compare that to capturing territory that provide valuable resources you need for your vehicles and different territory is captured in different ways, and bases have many more capture points. It creates exponentially more options for different tactics. We still have alot to learn about how exactly resources factor in, but they WILL be a factor so to say capturing them will be "meaningless" is completely off base. They will have far more meaning than turning a continent all one color on some global map. Battlefield clone? Plattlefield? HAHAHA Why don't you just call it Counter-Strikefield or Goldeneyefield? Last edited by Raymac; 2012-03-27 at 01:00 PM. |
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2012-03-27, 12:58 PM | [Ignore Me] #202 | |||
Colonel
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The central issue is you are annoyed because you feel they are not copying the game you want them to copy closely enough. You think that they are instead copying a game you do not want them to copy too closely. Since you're a fan of the first game, and not a fan of the second, you feel a mistake is being made, and anyone who disagrees with you is an apologist, a fanboy, or not a true fan. Last edited by CutterJohn; 2012-03-27 at 01:00 PM. |
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2012-03-27, 01:01 PM | [Ignore Me] #203 | |||
Second Lieutenant
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Understand that it's not like I can't go point for point and refute everything he says. I absolutely could and, perhaps a younger, less world-wise me would have leaped at the opportunity and made a delightfully fun afternoon out of the project. But in the end of the day, I'd be giving him what he wanted. See, the point isn't really to settle on any of the specific elements; we could go back and forth all day and, in fact, that's the objective. Because if we're doing that, then we're not talking about the core issue: that Planetside 2 as presented stands to bring nothing new to the table and is in fact a weaker-looking product than its predecessor. He disagrees with me, but has yet to really present any compelling evidence that what I am asserting is simply not true. He is instead establishing straw man arguments (such as that PS2 is a direct copy of BF3, and that PS1 is perfect, and numerous other things I've never said) and trying to mire the conversation into a pedantic deconstruction of every single individual element because, and this is important, he either cannot or will not proffer a point of view that I or my fellow skeptics may find compelling. He has tried, in the past, and it didn't take, so now we're on Step 2: Quibble About The Little Things. Well, no thank you. I'm more interested in the bigger picture. I'm more interested in the forest. I'm more interested in discussing whether or not the game stands to be successful when cribbing so much from other games, and providing so little of its own inspiration. |
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2012-03-27, 01:04 PM | [Ignore Me] #204 | |||
Second Lieutenant
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2012-03-27, 01:06 PM | [Ignore Me] #205 | ||||
Contributor Major
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No, you do not care if the game stands to be successful. You care if it fits with your views as to what is enjoyable or not at the expense of everyone else.
PS2 hopefully wont have this problem. you can have bigger fights on quality hand crafted continents with more environmental variability per cont than there were in 3 of PS1's. Not only this but the bases are significantly longer and much more tuned to the combat than the copy/paste base types of PS1. Last edited by ArmedZealot; 2012-03-27 at 01:18 PM. |
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2012-03-27, 01:13 PM | [Ignore Me] #206 | |||
Brigadier General
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-The game will support 2-3 times as many more players fighting at once. -It will have a MUCH higher level of detail in graphics. -The terrain itself is being designed with far more detail and care. -The bases are completely different from the single cookie cutter base that PS1 had. (let's face it, all the bases were the same exact thing with only minor variations to the floor plan, otherwise a tech plant was identical to an amp station) -There will be actual customization of both guns and vehicles in both function and form. -We will fight over and capture territory instead of just bases which means we will actually use the whole map instead of just the immediate area around the bases. - and much much more as the infomercials like to say. I'm wondering, honestly, what were you looking for? From what I see, they are taking the core elements of PS1 (massive numbers, combined arms, 3 factions, large maps) and turning it up to 11 with a graphics quality that makes my jaw drop. EDIT: Ya ninja'd me a bit with your last post but I think this one still applies to my curiousity behind your overall concerns. Last edited by Raymac; 2012-03-27 at 01:17 PM. |
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2012-03-27, 01:17 PM | [Ignore Me] #207 | |||
Sergeant Major
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Resources in BF3? Tickets? Have no actually effect on gameplay other than the WIN/LOSE. PS2 resources controls much more than just that. Depends on what you can spawn into action. Your fears are irrational. Last edited by Bittermen; 2012-03-27 at 01:19 PM. |
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2012-03-27, 01:27 PM | [Ignore Me] #208 | |||
Second Lieutenant
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I never said that. If you intend to use my words, the 'quote' button at the end of my posts should suffice. I don't care if Battlefield sold 50 million copies. Hell, as long as we're having fun with numbers, let's say it sold 100 million. Not that any of it matters, because all that proves is that 100 million people wanted to play Battlefield. And the nice thing is, if those people want to play Battlefield, there's a game for it. It's called Battlefield. You may have heard of it; it sold 100 million copies. My concern (note here how I'm citing opinion) is that when you provide a product that is "almost like X but with a twist" then you're setting yourself up for, if not a disaster, than a slow, lingering failure. You may capture some initial attention from people saying "dude, try out PS2; it's just like the BF we know and love, but it's in SPACE with LASERS!" but your actual retention is going to be the biggest issue. What keeps those players from just wandering back to the genuine article when the differences between the two start becoming intolerable for those who rely on the type of gameplay match-based military shooters provide? Planetside is VERY different, and I have a hard time believing SOE stands to steal any market share from the Coddlefield universe. So what are we left with? Well, we have the people like me who will buy into anything with Planetside written on it. Only, I stopped playing the Coddlefield games for a very good reason; quite a few of those reasons are rearing their ugly heads in these Q&A sessions and gameplay demos. I haven't touched it, so I have no direct experience to ground my feelings, but I can tell you that it has me feeling grim. What you're targeting, when you model your game after another, is a very specific crowd of people. Folks who are into huge global sci-fi shooters like Planetside, and gritty military match-based shooters like Coddlefield. My feeling is that SOE is overestimating the amount of overlap there really is, there. All that said, I am also bemoaning the trend in game development we are seeing with every new release of games being steadily dumbed down. Compare the newest Deus Ex to the first. Compare the newest Elder Scrolls to Morrowind. Compare ME3 to ME1. In every sense you see that the newer properties are sacrificing complexity for a more glossy, streamlined experience that while instantly more gratifying, seems to carry generally less impact than the older titles. Or maybe you welcome the new age of 'shinier, simpler, less complexity'. In which case you and I are of completely different breeds, will probably never come to an agreement, and I weep for the death of what I once loved. |
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2012-03-27, 01:27 PM | [Ignore Me] #209 | |||
Colonel
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The only point you've established so far is that you do not like which game they are copying. You tried to spin that as claiming they are copying too much, period, but you use specific examples from PS1 to state how things should be, which renders that argument invalid, and making it clear you don't care if they copy, so long as they copy from the correct game. |
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2012-03-27, 01:39 PM | [Ignore Me] #210 | |||
Sergeant
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What I will say is this, number of players, graphics, terrain design and minor cosmetic modifications to weapons (fire more for less damage or less for more) does not make for a more satisfying game experience. Game play and game experience is far more important than graphics and crafted terrain and the myriad of other small concerns. |
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