Originally Posted by Wargrim
Wow. Is this the evolution of the design, or does it mean that every Bio lab dome will look slightly different? The second would be sooooo awesomesauce...
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If those are different stages of how it looks it could solve two prolbems. One different looks. Two, information attacker can use to understand what is going on from visuals. And technically 3 information defenders know attackers have to respond to attackers.. Of course then you get 4 which is information attackers know defenders have about attackers.... Or you could throw that in the 3 way version.. 8p
But that could build a small element of actual realistically simulated strategy to the game. AKA if look said something about function(as long as the function is relativity to something strategically important to combat on some level.) As long as it's not done too simply or badly.(would probably require the base to do alot more.)
It would be nice to have bases and an environment whose looks interacted with the strategy.(that would require the base to probly do alot more though)
I'm assuming those are a shot sequence of the animation though(though I could be wrong). It goes blinky then it goes expandy.. Then it goes blinky. I think I undrestand it. The top two sets of frames are the closed animation sequence. The top is the open animation sequence for the dome. 6ish stages closed. If it's open it just goes dark clear dark.