Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Home of the homeless quotes!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-04-04, 06:49 AM | [Ignore Me] #62 | ||
Outfits shouldn't have caps, it should be up to the outfits to set their own goals according to how they can manage their members effectively and efficiently with whatever structure they choose. Some outfits will simply be member heavy with no organisation and some will be uber organised and with a few elite members. The outfit should be free to choose their own cap rather than outfit having to try to work a way around it.
Last edited by Nalan; 2012-04-04 at 06:50 AM. |
|||
|
2012-04-04, 11:25 AM | [Ignore Me] #63 | ||
Lieutenant Colonel
|
No reason for a cap. As others have said if you want to organise a full population lock to strike one place at a time there should be nothing stopping you from doing so.
If you want a "good" fight, and by that I presume you mean a balanced fight, go play Battlefield, CoD, CS, etc; Planetside has strategy and a major part of that is force concentration. |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|