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PSU: hmmm, now where did i park my wraith?
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2012-04-06, 10:02 PM | [Ignore Me] #18 | ||
Staff Sergeant
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Well as long as you cant switch between gunners seats I think this could be fine. But allowing drivers and gunners switch seats puts single crew vehicles at a bit of a disadvantage in terms of fire power and on-the-spot versatility.
Last edited by lolroflroflcake; 2012-04-06 at 10:04 PM. |
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2012-04-06, 10:05 PM | [Ignore Me] #19 | ||
Contributor First Sergeant
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we need a dislike button
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2012-04-06, 10:11 PM | [Ignore Me] #20 | ||
First Lieutenant
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magical instant switching, just what we need, a step backwards with lazy and cheap game design that just promotes boring, lame, and just plain bad gameplay.
So no longer can anyone say "oh well that solo tank cant defend against air craft so thats the downside of not gettin another gunner" you can magically instantly switch, blow up the air and then magically switch back in an instant and continue on your way. Seriously i thought they were bringing the game up to modern standards, but sounds more like they are taking several steps backwards and goin down to the low standards of these boring and simplistic ADHD yearly shooter games. WTB beta fast so we can get this shyt fixed before they build all the other systems around these clearly terrible mechanics.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2012-04-06, 10:14 PM | [Ignore Me] #21 | ||
Colonel
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I don't see this as a big issue, but that's probably because as a BF player I'm accustomed to it. I concede that this may be an issue in ways I can't know right now. But with that said, I don't think you can operate a vehicle at "maximum" effectiveness alone. You can't drive while you're firing, since switching to gunner seat will stop the vehicle's movement. Actually, there could also be a tactical issue here. If, for example, a tank has a gunner and the driver can't fire the guns, INVADING tanks would be very ineffective, because as part of an offensive action, you need to constantly be moving up. However, as part of a defensive action, tanks are more likely to be OK with staying in one spot and waiting for the enemy. In a defensive situation, instead of 40 people fully crewing 20 tanks, you might want 40 people one-manning 40 tanks.
The real question is, what would you guys rather have? More 1 player vehicles in which the driver does everything? Or the ability switch positions? There's another thing that interests me with regard to this. I think we need to allow squad spawning into vehicles. That way you can requisition your vehicle and your crewmates can spawn in with you en route. I also again wonder if you can spawn in a location without traveling there first. IE, can I log on, join your squad, then immediately respawn on you to be your crewmate without traveling to you first? I think you should, personally. |
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2012-04-06, 10:34 PM | [Ignore Me] #24 | ||
Staff Sergeant
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It all depends on your view point I suppose. I personally believe that allowing one man access to the weaponry and firing arcs of how ever many people are in his vehicle on demand is a little to much seeing as the only trade off is he must remain stationary for as long as it takes for him to aim and shoot. Although I would find it funny to see the pilot of a multi-crew aircraft crash into the ground trying to man all the guns and fly at the same time.
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2012-04-06, 10:35 PM | [Ignore Me] #25 | |||
Colonel
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The other aspect is this: In BF3, you only have 1 or 2 choppers per team. It's understandble that someone soloing in a chopper deserves to be teamkilled. But in Planetside, there are an unlimited number of vehicles so long as you are certified to use them. |
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2012-04-06, 10:47 PM | [Ignore Me] #26 | |||
First Sergeant
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OT, it would be ok if you could switch seats without having to get out of the vehicle, but put a timer or something on it. I can imagine someone crawling over their seat to get to a gun which would take 3-4 seconds maybe, but instantly teleporting to a gunner position is not how it should work. |
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2012-04-06, 10:51 PM | [Ignore Me] #27 | |||
Colonel
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2012-04-06, 11:05 PM | [Ignore Me] #28 | |||
First Sergeant
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People should have to spawn at designated points: towers, glas, and bases and not magically appear in a vehicle. Maybe implement a side grade or something if you feel you cant wait for someone to get in your gun while at a base. |
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2012-04-06, 11:08 PM | [Ignore Me] #29 | |||
Colonel
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But if you are able to jump out of a vehicle and repair, then yes, absolutely, you should be able to respawn inside if someone ganks you. Unfortunately, forcing the pilot to continue without a gunner creates more problems than it solves and this also isn't a realism sim. |
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2012-04-06, 11:15 PM | [Ignore Me] #30 | |||
First Sergeant
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I'm not asking for a realism sim, I even gave an option to allow vehicle spawning. I just dont want mechanics where the battlefield is nothing but people appearing out of eachothers asses because then the fights go no where. |
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